Dialogue Editing

tjglfr schrieb am 17.07.2006 um 19:20 Uhr
I'm not doing it now, but I'm intresed to find out what's the best way to edit dialogue scenes in Vegas. How would you arrange your scenes in the different tracks if you have the same scene shot in a wide shot, medium shot and close up of one actor, and the same for the other actor. Does somebody have a screen shot of it? Or can you explain the workflow for dialogue editing.

Kommentare

vicmilt schrieb am 17.07.2006 um 19:37 Uhr
If you have three synchronized cameras, then setup your best sound track and line up the picture from each camera to that track. Then go to VASST.com and see what multi-camera plug-ins they are offering and use them.
If you are shooting one camera with three individual takes (wide, med, CU), then cut your best takes from each angle and see how that works. The beauty of non-linear editing is how easy it is to revise.
I ABSOLUTELY believe in "banging together" the first rough cut, as opposed to agonizing over which take is the "best, best, best".
I like to see the SCENE first, then I look at the original takes again. Better takes "leap out" from the originals, once you've seen the cut scene.
v
tjglfr schrieb am 17.07.2006 um 19:49 Uhr
I'm refering to shooting film style, same scene with one camera and different angles.
ztalk112 schrieb am 17.07.2006 um 20:17 Uhr
Then why did you say 'editing'?

How about thanking Vic for taking the time to reply and acknowledging that your post could have been better phrased instead of rudely correcting him as if it was his fault.

Jeez . . .
newhope schrieb am 18.07.2006 um 02:20 Uhr
ztalk112
'Then why did you say 'editing'?'

As a dialogue editor I have to say Dialogue Editing IS the correct term, ...look at the credits on any feature film for reference to the term..., and Vic has misunderstood the question... not his fault but you haven't understood the terminology either. I also don't think the reply was rude... perhaps a chill out time is necessary....???

This thread would be better posted to the Vegas Audio forum but as the Audio section is relatively quiet there's more chance of a response here.

Dialogue Editng is part of the Sound Editing process that usually follows the picture edit in professional situations. It is also usually done on a separate system and software application to the video edit BUT as Vegas has fairly powerful audio editing and mixing capabilities it is certainly suitable for this task.

Back to the original question...
Ideally the picture has been edited and you now have a single rendered image track that doesn't require further editing but do have the separate audio edits that were created during the picture edit . You can create this in Vegas, if the whole project has been edited on your system, by rendering an AVI of the project, doing a Save As... and creating a new Veg file, load the new Veg file, delete all image tracks then import the rendered image track, vison only, as a single video track.

Why would I do this???

Well it aviods accidentally changing the vision edit during audio/dialogue editing and it also removes the sound/vision grouping that Vegas applies to the original video and sound tracks when captured allowing the sound to be extended or reduced in length without affecting the image.

Track layout... The older film style was to 'checkerboard' or swap tracks for each new piece of sound. This isn't as necessary with automation of plugins and levels that Vegas and other DAWS offer.

It's still a good idea to separate wideshot from close up dialogue and ADR as you'll probably have to adjust levels, EQ and other settings to get a smooth coherent sound and having them on separate tracks helps setting this up.

Ideally during the recording of dialogue, mike positions etc, shouldn't change radically between close up and wideshot, unless different perspective sound is what you are trying to achieve. It's a common error to get the mike in as close as possible on the close up and then have to have it out wide for the wideshot and the two shots sound like chalk and cheese when compared. Radio mikes can help here but then add their own problems.... but I digress...

Rule of thumb... keep it on the same track and clean the edit from region to region (short crossfades in dialogue 'silence' can help clean an edit if necessary but 'if it ain;t broke don't fix it' or if youcan't hear a change on a region to region edit then leave it alone) if the dialogue AND back ground sound on the dialogue recording remains fairly constant.

Switch to a new track where the is an obvious change in the quality of the dialogue or the background sound on the dialogue track e.g. wider or closer perspective dialogue or background noise, ...aircon, traffic, whatever... increase or decrease. This allows you to set up different EQ, levels etc during the mix without having to rely on radical automation changes on the one track over one frame.

The use of a fill atmosphere track, or matching fill on the dialogue track to fill up the holes in the dialogue caused during picture editng... it always happens..., helps keep the sound consistent so you don't hear the background sound come and go in edit gaps.

Sorry I don't have any screen shots to show you from Vegas as I use ProTools for professional audio work but Vegas for my corporate video production business... not as much dialogue editng in corporates.

Regards
Stephen Hope
New Hope Media
farss schrieb am 18.07.2006 um 11:38 Uhr
To mask the change in atmos between scenes make the cut in the audio at the start of the first word of the next shot.

Bob.
vicmilt schrieb am 18.07.2006 um 14:31 Uhr
Guys!!
NO offense taken - Hey! I spent most of my life in advertising.
I've been abused by the BEST - many of them professional sadists - I can take the heat ;>0)
(but thanks for the kind words)

So - about dialogue editing...
Let me learn the latest definitions.
It sounds to me like Newhope is referring to a "sweetening" process (matching levels, ambience, pre-mix, etc.) as opposed to the actual selection and positioning of takes in a scene. Is that correct? If not, then I AM confused.

90% of the time, I try to get the best "readings" from the talent in a scene, as opposed to the best visuals. Generally in a situation where you are shooting scripted work with professional actors (that's what I'm considering a dialogue situation), you've already set your cameras for the best shot, and you are trying to get best performances. Then you reshoot the scene from the various angles to give the editor a chance to lend variety and pacing to the scene.

That is what I consideredediting the "dialogue" , and my process is what I stated: Bang together the scene, look at it a few time. Then replay all the original takes. You will immediately see where "this take or that take" will play better in your scene.

Hope this helps.
v
GlennChan schrieb am 18.07.2006 um 18:42 Uhr
I think the confusion is because:
Victor is talking about editing a dialogue scene (picture + audio).
Stephen is talking about "dialogue editing" (that's the term for it), which is audio sweetening.

Different things being called the same name.
vicmilt schrieb am 18.07.2006 um 20:48 Uhr
Ah HA!!
Grazie schrieb am 18.07.2006 um 21:25 Uhr
. .and that, children, was the sound of many pennies dropping . . wanna hear that again? We have it as a Sony Loop effect.

Grazie

PC 10 64-bit 64gb * Intel Core i9 10900X s2066 * EVGA RTX 3080 XC3 Ultra 10GB - Studio Driver 551.23 * 4x16G CorsVengLPX DDR4 2666C16 * Asus TUF X299 MK 2


Cameras: Canon XF300 + PowerShot SX60HS Bridge

tjglfr schrieb am 18.07.2006 um 23:38 Uhr
Vic, sorry if you where offended by my response. I didn’t mean to.
Thanks for all of your input
When editing dialogue (video and audio), how do you place the different takes in the timeline. Do you place them all at ones in different tracks (cu, ms, ws, reaction shots) and trim them in the TL? Or do you trim as you place the clip in the TL.
newhope schrieb am 19.07.2006 um 00:55 Uhr
Just a last word from me on this.
Basically all of your comments are correct BUT please don't use the term 'sweetening' when referring to sound, dialogue, FX editing and mixing.

I know it's come into general usage but I find it offensive and degrading and I know you didn't mean it that way. It's about the same as calling (video) editors 'picture cutters'

The process is either audio or sound post production depending on which side of the television/film fence you sit.

My personal crusade to rid the industry of 'takeaway' terminology... yeah I know it's a losing battle. ;-)

By the way no real offense taken as I know none was meant.

Stephen Hope
New Hope Media



newhope schrieb am 19.07.2006 um 01:06 Uhr
If you are cutting the image at the same time just let them drop in as necessary and move them to separate tracks using the '8' and '2' keys on the numeric keypad.
To fine edit the dialogue after the image is edited either render a single vision track as outlined above or ungroup the audio from the vision track so that you can do finer editng without affecting your vision edit.
Remember you can only edit vision to frame boundaries but sound can, and often needs to, be edited to 100ths of a frame. Hence you often need to adjust the edit boundaries of the sound differently from the matching vision.
I don't specifically separate into CU WS tracks but as a start that would probably help you identify and set up processing EQ etc for mixing the audio.

Stephen Hope
New Hope Media
jaydeeee schrieb am 19.07.2006 um 01:28 Uhr
>>Basically all of your comments are correct BUT please don't use the term 'sweetening' when referring to sound, dialogue, FX editing and mixing.<<

Amen.
filmy schrieb am 20.07.2006 um 18:50 Uhr
I will more or less echo what newhope has said. Dialog editing is not "sweetening" - it is just what it says - it is editing of the dialog. Same way that music editing is editing of the music and film/video editing is editing of the film/video.

I will add in that with software such as Vegas these days much of the confusion comes in because so many people do it all with the software. Remember many of us old timers who started on film were used to having audio come in as a seperate track and nothing was sweetened until the mix stage. With video most of us "old timers" were used to hearing "consumers" look at video cameras and ask us if "That thing records sound?" because most consumers were used to seeing and/or shooting 16, 8 or super 8 silents films. Now with a tool like Vegas no one really thinks too much if what is being "edited" contains sound but tend to get a bit nervous if it does *not*. In many of my posts I try to define edting as editing - not color correction or sweetening or even mixing.

That all being said - I tend to edit and not worry too much about sound editing until I have a locked picture. Once I have that I go back and start to cut dialog in an A/B manner. I will add anotheer track for adding in loops/blending loaction sound. When i find missing dialog or unsuable dialog I try to see if we can do ADR, if we can I start making a ist of what needs to be done. Once I get the ADR tacks I add those on another track. I save things like EQ and noise reduction until the very end. Most of the time I also pull a production effects track and fill in the gaps where I take the dialog out. From there I dump out a dialog mix and a production effects mix. This will go along with the overall mix that most times ends up as a comp mix and an M&E mix. This serves as a bed for any foreign language mix that will be made. And that is my basic workflow for dialog editing.