After much head banging against my keyboard I figured out a way to motion control camera movement around a 360 video in Vegas and export as a normal 2D video. The trick I found was to import the video in a flat timeline (as seen here: https://i.imgur.com/HLtbQQx.jpg), but DO NOT enable the 360 preview window. To crop the image you cannot use the pan/crop tool or it misaligns the 360 wrap, so you have to use track motion. Crop in with track motion, then you can apply the scene rotation plugin to do your vertical tilts and pan around. You can use regular animation keyframes at that point to burn in your camera movement. None of this works if you have 360 preview enabled, which was what had me hung up for a long time. I was within inches of subscribing to Adobe to use the GoPro 360 plugin before I figured this out this morning. It really should be in the manual. With how bad most of the editing options for 360 video are right now, this method easily puts Vegas maybe even in the top spot with how smoothly you can control motion transitions using manual curves. The only thing lacking is being able to do these same things with 360 preview enabled, and being able to drag the preview window around and have the new perspective update automatically in the rotation plugin.
Note that I am doing this without the aid of the dual fisheye stitching plugin, but have instead prerendered the 360 footage in the camera's native software before importing to vegas as a unified image. I'm not sure if the stitching plugin would still allow this method to work as it is not compatible with my camera and I am unable to test it.