Vegas 5 vs The World. (other NLE's) My review.

Jackie_Chan_Fan schrieb am 09.05.2004 um 17:08 Uhr
Hello world.

I'm a 3d character animator/modeller, fx/ videogame artist. I've directed and edited cinematics for videogames etc.

I''m about to start editing a few projects and with the recent release of v5, i've decided to compare the competition to vegas5 and 4

I love Vegas. However i'm finding that i have a major gripe with it and V5 has upset me greatly. I will explain but first let me review the competition. My complaint will become very obvious (i promise :) )

First the compeition....

[Avid Express Pro]:

Avid express pro is one hell of an editor.... The performance of the editor is incredible. Its fast, full of great plugins. The bins are simply brilliant. Clips in the bin contain subclips etc. Simply drag all of the clips that contain subclips into the timeline, and avid creates a nice rough edit. Avid Express handles prerendered data so intelligently. Apply an Effect, render it, move it, apply another effect, render, move it.... Undo any step of that process, and avid brialliantly remembers each one of your rendered clips. Thus saving time, and it edits fluidly. The key benefit to this is simply having the abilty to render an effect on your clip, and being able to move it to any point in the timeline without losing your rendered data. (try that in vegas)

Avid Express Pro, isnt without its problems though. It can be unstable, the editing workflow is tedious at times, powerfull but tedious and overly complicated. The audio capabilities of the program are a joke.

Avid Express PRo also lacks a similar feature to Vegas's Velocity curves and this is by avid's choice. They simply cut Express Pro's balls off when it came to time warping effects and simply added a few lame, useless presets that ramp from 0% to 100 and 100% to 0% There are a few other lame time warp presents but none of them will give you the same incredible control you'll find in Vegas's velocity curves. ALTHOUGH... Avid Express Pro intergrates with Boris RED and now Boris Comtinium? which features Boris's optical flow technology which is similar to "twixtor" and "Retimer HD" in that it will track each pixels motion and create new frames with accurate motion blur. Its a time intesive process but the results are outstanding. I hope Vegas includes this feature into its velocity curves in the near future. Boris Red intergration in Vegas is just lame. The fact that it cant obtain the lenght of each clip, makes it virtually useless and time consuming to work with. I beleive this is a limitation of Vegas and not Boris Red. (is this fixed in v5?)

Avid Express Pro has NESTED TIME LINES.... Oh i wish they were in vegas...

-conclusion

Avid Express Pro is a great editor though and it does the basics so well, so fast, and its full of plugins that make it one hell of an editor. What kills it for me is the workflow of jumping in and out of segment/splice, segment/overwrite, and trim modes. Layering things for effects is also headache compared to vegas. Frankly i find it anoying. But there is power in it since every "layered" effect in avid is a nested effect within the clip. So moving a single clip, moves all of your "layered" effects. Very nice indeed.

Premiere Pro:

Well well well. Premere Pro. I started editing with Premiere years ago and i hated it then but i love it now.

Premiere Pro has come a long way. It shouldnt even be considered "premiere" anymore. Its much more like avid now, without the anoying segment/trim modes. triming, rippling, slipping, moving, etc are so nice in premiere pro. Vegas could learn a thing or two from Premiere Pro. For example. When you have two clips next to each other and you want to trim the beginning of the second clip.... Premiere will show you the last frame of the previous clip, and the first frame of the next clip that you're currently triming. Thus allowing you to judge screen position for conitnuity etc. Very nice editing tools. Premiere does cutting/triming etc nicer than vegas.

Premiere Pro also has incredible data management. Like avid, it handles rendered clips effortlessly, fast and intelligently. It remembers each level of undo, and you can move the clip without destroying the rendered data. Vegas simply sucks at this and it angers me greatly. This is a BIG deal in my eyes.

Premiere Pro has incredible after fx plugin support as one would assume :) But Premiere Pro lacks the quality fx/transitions, found in Vegas. Frankly i greatly dislike Premiere Pro's included fx, including their color correction which is slow and bloated. Vegas handle's color correction far better than ANY of the others at FASTER interaction speeds. VEGAS and SONY deserve a whopping crapload of respect in this area because It has secondary color correction and it is one of the features that i love about Vegas. More on this later...

Premiere Pro has NESTED TIME LINES.... Oh i wish they were in vegas... (HINT?)

Conclusion:

Premiere Pro is a better Avid Express Pro in that it edits quicker with similar workflows, intelligent media management like avid without the anoying segment/trim modes and difficult to select trim points. I'm drawn greately between Vegas and Premiere Pro. (I cant wait to see 1.5 of Premiere Pro) Premiere Pro lacks the ability to save teh settings of a filter tha tis applied to a clip. This is in 1.5 now, so that is definatly worth checking out.

Vegas 4 and 5:

Oh how i love Vegas, infact the more i love it, the more i hate it because its so good and just needs a few things to make it killer

I played around with the v5 demo and i wasnt impressed much. The new features are great but the lack of nested time lines, and intelligent data management has left me wondering if i should buy Premiere Pro 1.5 rather than v5 (i'll have to wait to see the demo)

I'm glad they added roto masking tools. I'm rather impressed that they did infact. The 3D TRS (translation rotation scale) features are odd at best. I mentioned i was a 3d artist, and i simply find the 3d ui in vegas rather odd but atleast usefull.

I'm more or less finding vegas clumsy. It is so powerful, yet it seems like features are being piled on rather than being thoughtfully implemented.

NESTED timelines should have been priority. Even over rotomasking which i'm ashamed to say is a feature i was hoping for. But Nested time lines come first! As do basic editing improvements, such as intelligent clip rendering and management of them.

Vegas has so many incredible tools when it comes to fx. Its such an fx oriented editing workflow but it fails to realize that FX work is COMPLEX while editing workflows are supposed to be simple. I can apply all kinds of incredible color correction tools in a very effecient manner. I can choose color curves if i want, and then add color correction, and then secondary corrections if i want. Thats POWER... and all of the other NLE's fail to match VEGAS in color correction tools. The fact that i can choose curves, or a color correction, or both is incredible. Premiere pro lumps it all under a single bloated color correction node that fails to perform as well as vegas's tools. With that said.... If i can apply all of these great fx filters... VEGAS should be smart enough to NOT DUMP my rendered clip data.

Rendering out a clip (not to new track) should create non destructive history info. In that i should beable to move a clip, trim it etc after it has been rendered without it LOSING its rendered data. AVid and Premiere do this flawlessly.

Vegas makes this a chore and its these basic things that make Vegas flawwed. Such a powerfull application needs better data management and that should have been the focus of v5.

Editing tools in Vegas are fast and fluid. EASY to work with but still too simple in terms of interaction. I think vegas could steal a few things from Premiere Pro and Vegas would then be the killer cutter :)

I have to say that i do not like Vega's single monitor window workflow. Avid's color correction 3 window workflow is incredible and Vegas needs this greatly. When editing i would like to see my edit as well as the new clip that i'm opening from the bins... That way i can make better artistic design decisions in how i edit. ALSO i wouldnt have to drag a clip into the trimmer to be able to scrub through it. It would already be in its own monitor window with its own timeline. I could scrub it in there, mark I/O points and splice in from there. Its much easier then draging to trimmer, marking and draging into the edit which i cant even see the current frame because the trimmer is displaying the clip that i'm about to bring in, rather than the edit's current frame. Seeing both in two monitors is the only way to really solve this issue. Single monitor in vegas sucks. Dump it.

And while you're add it. Adjust the color levels properly and deinterlace interlaced footage so we can edit with a nice clean image like in avid express.

Vega's clips are great and easy to work with however their display is confusing and cluttered. Its nice that they show video frames but it becomes too busy to look at. A simple single frame option and clip name display would be nice.

Navigating and moving around iin vegas is superior to the other two NLEs. Its great that you can now store layouts in V5.

The things that keep me in vegas are... color correction tools, velocity curves, great real time performance and incredible audio tools.

Vegas has a great set of fx filters and transitions... far better than Premiere Pro. Some of Premiere Pro's transitions look straight out of early video editing days. They're corny, they lack style and any video editor that uses some of those silly wipes in Premiere Pro should be shot :)

Vegas seems to come to a crawl when i have hundreds of clips in the bins while editing on a dual amd workstation with 2gigs ram. Undo an edit and wait a minute while Vegas figures out what the hell changed. Its anoying and scares me away from editing anything longer than a music video.

Well i have written a lot, and its in rough broken thought form as i sit here trying to remember everything i want to say.

Vegas is by far the best NLE feature wise however it lacks refinement and i was hopeing V5 would be that refinement. I'm curious how some of you folks deal with the lack of good rendered clip mangement? Ram previews are usefull but you cant ram preview an hour long edit. :)

Nested edits seem possible, and i think Vegas will have them in time. OBVIOUSLY the thing thats keeping them out of vegas is the very thing that makes vegas great. The amount of tracks and compositing features. Wrapping that all into a single clip... wow... lots of data. It would all work if they simply figured out how to get vegas to handle rendered clips better... and i think thats probably whats holding them up. Lets face it. Rendered clips are hard to manage when you have tracks of video that layer liek photoshop layers. Its a tricky thing and i think the Nested FX feature in v5 is a STEP towards NESTED EDITS because it is exactly the very thing needed before nested edits and better clip management is implemented.

I have a feeling Sony gets it and are trying very hard to implemenet the features we all want. I'm just heartbroken that v5 lacks them. The rotomasking is nice, and like i said... Nested fx are a step towards nested edits. From a software developement standpoint... (and i have worked in that field as a artist consultant) .... Its very difficult to implement BIG features like Nested time lines when you have a complex multi track layering system that was never meant to do it in the first place. Nested FX are/were a nessecary alteration to the vegas workflow because that is a step to finally figuring out how to manage data better and do full nested edits with intelligent clip rendering/management.

Of course sony could be reading this and saying "wow he is way off" ... but i'm only guessing :) I know you guys are working hard.. the product is excellent and above the rest in many ways... powerfull ways.

To you though i suggest implementing a multi monitor work flow option and some of the nice cutting features of premiere.

We need better plugin support!

Also i had mentioned Avid's layering ability... and how they keep applied FX nested under the root/source clip This makes it so much easier for editing. Simply move the clip around and it moves all of its layered fx with it. It makes it so much easier to edit rather than deal with all of the tracks inside vegas when moving clips.

I've said way too much.... :) Kirk Out.




Kommentare

TheHappyFriar schrieb am 09.05.2004 um 17:27 Uhr
What comany do you work for? Maybe i';'ve seen sone of your work. :)
Nat schrieb am 09.05.2004 um 17:30 Uhr
I agree with some points, but definately not this one :

"Premiere does cutting/triming etc nicer than vegas."
wobblyboy schrieb am 09.05.2004 um 17:36 Uhr
The problem with being all things to all people is that you get to be too much for some people.
Spot|DSE schrieb am 09.05.2004 um 17:42 Uhr
Same here. Having been on the Premiere 1.5 list, there are lots of things it doesn't do that Vegas does.
Nested timelines? Who really cares when I can have multiple versions of Vegas open at once. Can't render nested timelines while working on other parts of the same project....that's just one of many reasons I still prefer Vegas.
Funny how many people want Vegas to be like "________." Then it wouldn't be Vegas.
An uber-editor with everything everyone wants would be cool. then it would make it's revenue by providing tech support for all the people that can't figure out how to use it, or for those cheap systems that can't run it.
Sorry, but having worked extensively with all the editors in your review, you have good points, but they are also tempered by many other points in Vegas that are workarounds to some, featuresets to others.
One of our guys is one of the top Premiere dudes in the biz. he can't come close to being as fast, accurate, nor creative in Premiere alone, as I can in Vegas.
PAW schrieb am 09.05.2004 um 17:54 Uhr
I recently changed my workflow to work with multiple instances of Vegas and I have to agree it is far more powerful than nested timelines.

I had three renders goings whilst working on other parts of the project

Breaking it down into pieces really made sense

The only thing I would like to see is the plug-in architecture passing frames and project information.

I use Boris red and if Vegas had better plug-in integration they would be the only two tools I would ever need.

IMHO, Paul
Jackie_Chan_Fan schrieb am 09.05.2004 um 18:04 Uhr
I agree that vegas is FASTER to work with. I've proven that myself. I infact did a small test between avid and vegas and while in avid it took so much finger dancing and switching in and out of modes etc.... It was just overly complex in comparison to vegas. The test was i took video footage applied an effect then layered over some credits which had some fancy disolves and such to create an intro credit like shot.

In vegas... i was done instantly in comparison to avid. Its just THAT much easier in vegas. HOWEVER.... There are editing functions in Premiere Pro that i think are somewhat nicer... I'm not saying replace vegas's work flow with premiere pros! I'm saying simply borrow a few features and add them into vegas :) I do think vegas is much easier to work with in general editing.... however the clip management issue is huge for me. I would like to color correct a clip, render it (not to a new track) and then beable to trim, move the clip without losing that render.... Its just a huge workflow problem.

Perhaps i wasnt clear. I had so much to say but I really meant to say that vegas is so great, just implement a better bin/data mangement, an intelligent clip mangement system for rendered clips and toss in some nesting and one or two editing features of premiere and bingo... we're good

Perhaps the multi monitor editing would be nice as well but i dont want vegas to change its flow or style.... just improve the few basic things that are lacking.... BEFORE worrying about 3d compositing :)



Jackie_Chan_Fan schrieb am 09.05.2004 um 18:06 Uhr
I've worked for Discreet, S2 Games, Infogrames, and various places over the years.
Jackie_Chan_Fan schrieb am 09.05.2004 um 18:10 Uhr
Perhaps i wasnt clear or too harsh. I do think Premire does cutting and trimming nicer in some ways but i do not think vegas is terrible at it. I just think Premiere has a slight edge when it comes to trimming, rippling and the frame display it shows in the monitor window when trimming.

I THINK vega's trimming/splitting/rippling/after rippling/sliping etc are PHENOMINAL... But i think there are a few tricks vegas could borrow from premiere to make it king. For example when triming a cut.... i would like to see the last frame of clip1 as i trim the first frame of clip2.

Also its much easier to temporarily disable groups when editing in premiere pro than in vegas. Though in v5 that may have changed since i beleive they added custom keycommands now. But in v4 you had to toggle it in the ui. Which takes your mouse away from the timeline.
Jackie_Chan_Fan schrieb am 09.05.2004 um 18:20 Uhr
How can working with multiple instances be more powerful than nested timelines?

Copying tracks to another veg seems like a workaround not a real solution.

Imagine the vegas with nested clips.... it would function the same as multiple instances of vegas except no copying of tracks.... just define the veg as a clip and save it in your bin.

In Premiere Pro you simply put a nested edit into the timeline and then you can click on that nested clip and it opens it... you can edit it right there like a normal edit. You simply pop in and out of the clip. Premiere has a tabbed interface on the timeline that allows you to tab into the nested edits. Or you can edit them by opening the edit from the bin.

In vegas.. you could simply have a track where you place your edits... move them around etc. Even apply effects to them as if they were normal tracks. Want to expand an edit on that track? Simply click the nested edit clip and it steps into the edit and looks like your regular vegas edit.

Think of it has multiple levels of a vegas ui. Instead of having multiple windows open.... simply allow vegas to control that itself within a single window.... with a hierarchy of edits.

Nat schrieb am 09.05.2004 um 18:24 Uhr
"i would like to see the last frame of clip1 as i trim the first frame of clip2."

Think of the timeline as your preview window, the last frame on timeline events is always displayed...
PAW schrieb am 09.05.2004 um 18:31 Uhr

I think it can be more powerful as three of them were rendering at the time :-)

I would like nested timelines in Vegas but given the choice the Vegas workflow is better right now in Vegas ( I have prem pro and vegas).

There is a fine line between what belongs in the app and what belongs in the Windows interface

It is often hard to loose the shackles of "it needs to be in the app" when Windows functionality can provide a loose integration that offers flexibility

Paul
Jackie_Chan_Fan schrieb am 09.05.2004 um 18:35 Uhr
me:
"i would like to see the last frame of clip1 as i trim the first frame of clip2."

Nat:

"Think of the timeline as your preview window, the last frame on timeline events is always displayed..."

Thats interesting but not quite good enough because the timeline is tiny :) Think of it like the slip edit function where it shows two frames in the monitor. It needs to show the last frame of clip 1 and the first frame of clip2, when trimming the first frame of clip2.

Atleast as an option. Stick it right on the monitor to toggle on and off.. Zooming into the tiny clip icon frames isnt really ideal... but an interesting work around.

Jackie_Chan_Fan schrieb am 09.05.2004 um 18:42 Uhr
"I think it can be more powerful as three of them were rendering at the time :-)"

hehehe..

Thats nice :) But its not going 3 times as fast ;)

Its a good work around, and its the ONLY work around. But its still a work around. :(

I think you could do it under a single instance of vegas with a slicker ui, all while maintaining the same ui that it has now. Perhaps its more stable to have a instances.... Perhaps you could do a combination.. have clips on the timeline that represent instances of vegas.... i dont know.

Nested timelines are needed and i think they can be easily intergrated into the ui in a way that you would hardly notice. It would be slick and easy to step in and out of clips that contain edits.

I do get what you're saying though. It works... and its usesable. No one ever said Vegas was crap and unusable. It is in my opinion the best out there, just not perfect.

I would really like to see more intelligent rendered clip handing too.

The whole idea behind nested edits would be that you could do exactly what you're doing now, without the extra render. What if you wanted to change a single cut in that edit you just rendered.... you have to rerender it.

Atleast with nested you could include it into an existing edit with the abilty to edit it without rendering it as you do now.

Add some intelligent clip management like avid and premiere pro have.... doing any renders of the clip, would STILL allow you to edit anything in that edit without having to rerender the entire edit!


Jay Gladwell schrieb am 09.05.2004 um 18:54 Uhr
Now you know why there is more than one NLE to choose from! Pick the one that works best for you, then edit your tail off!

J--
Jackie_Chan_Fan schrieb am 09.05.2004 um 18:56 Uhr
"Now you know why there is more than one NLE to choose from! Pick the one that works best for you, then edit your tail off!"

Exactly what i'm trying to do :)

Vegas is very good i just wish it was better at handling rendered clips in an intelligent manner like the competition.

Toss in nested timelines and Vegas has absolutely no competition from FCP, avid express pro/dv or premiere

Those two things are big i feel.... and i'm trying to weigh it out..... Vegas is so good at everything else, i'm willing to put up with it. I just wish it made it to v5. There's just way too much rendering going on in vegas's workflow. It should be smarter and remember which clips you rendered.



PAW schrieb am 09.05.2004 um 19:04 Uhr

No it was taking the same time as one - dual hyperthreaded Xeons :-)

And I was busy doing other stuff at the time which in real terms means it took no time at all ;-)

And you right better handling of rendered clips would be a big plus.

I would like a nested timelines they are good, very good.

Paul
HPV schrieb am 09.05.2004 um 19:25 Uhr
For example when triming a cut.... i would like to see the last frame of clip1 as i trim the first frame of clip2.
---------------------------
That would be a great editing feature. Slip Trim with split screen view comes really close to doing this, but it showes the head and tail of just one clip. If there was an option to have it show the tail of an adjacent clip we would have it. Trim Adjacent also comes close, but trims both events.
As far as nesting of sequences, I'm starting to see how using different projects for sequences is be a better way to go if you need to render while working. If not, leaving a few empty tracks between "sequences" makes the timeline much easier to deal with. A simple ctrl-mouse scroll wheel zips you between "views". Lots of times when you have mega tracks (intros, bumpers, ect.) you'll end up needing to use those tracks in other places of the project. With one big timeline they are all set up and ready to use.

Craig H.
GaryKleiner schrieb am 09.05.2004 um 19:25 Uhr
> For example when triming a cut.... i would like to see the last frame of clip1 as i trim the first frame of clip2.<

Vegas does this.
Hold Ctrl/Alt while you drag the edit point. between two events. The preview changes to a split screen and shows you exactly what you are asking for.

Thank you for a thoughtful post and your candid comments.

Gary
Nat schrieb am 09.05.2004 um 19:37 Uhr
gary : but that will trim both clips...
Jackie_Chan_Fan schrieb am 09.05.2004 um 19:39 Uhr
>> For example when triming a cut.... i would like to see the last frame of clip1 as i trim the first frame of clip2.<

>Vegas does this.
Hold Ctrl/Alt while you drag the edit point. between two events. The preview changes to a split screen and shows you exactly what you are asking for.

Not exactly what i'm talking about. HPV has the right idea. The ctrl/alt moves both trim points. I would just want to move one trim point... for example clip 2's starting frame. I want to trim that while not shifting the last frame of clip 1. CTRL/ALT moves both the end point of clip 1 and the start point of clip 2. Yes it shows both frames.... but thats not the right trim that i'm looking for.

Basically in Vegas trimming it would be like the "ALT" trim now. Where you press ALT and trim the end frame of clip2. When you do that currently... Vegas shows the start and end frames of clip 2. This should instead... Show the END frame of CLIP 1... and the START frame of CLip 2.

Or atleast have another edit key combo that creates this kind of edit interaction. I would think that selecting the end the clip to do this is silly, it should be the actual trim point.

BTW this is an editing feature of premiere pro. It was something i thought was very nice.


HPV schrieb am 09.05.2004 um 19:43 Uhr
Something as basic as wanting to see the tail of one event while trimming an adjacent event is no reason to tell the guy to go find another program to use. Sheesh.
Prerenders holding is also a great feature, but not as basic and might be very hard to code into Vegas. Heck, when this feature was mentioned over a year ago on another forum, the moderator told the person that no other NLE offerd it and it couldn't be done. Guess what, he was wrong. Side note, prerenders will hold if you make any changes to audio tracks and audio events. Often I'll finish video editing and do a full project prerender overnight and then finish the audio the next day.
JCF, thanks for taking the time to give us your feedback on what you think would make Vegas a BETTER program.

Craig H.
GaryKleiner schrieb am 09.05.2004 um 19:46 Uhr
OK, gotcha.

Drag the track size bigger and you can easily see both the last frame of clip one and the first frame of clip 2 as you are trimming it....right on the timeline. You don't even need to look at the monitor to see what's going on.

This is a particularly great feature of Vegas.

Gary
Jackie_Chan_Fan schrieb am 09.05.2004 um 19:52 Uhr
"OK, gotcha.

Drag the track size bigger and you can easily see both the last frame of clip one and the first frame of clip 2 as you are trimming it....right on the timeline. You don't even need to look at the monitor to see what's going on.

This is a particularly great feature of Vegas."

It is a good feature, but its not good enough. If CTRL/ALT has a dual frame display... So should this feature. This kind of tool is quite usefull as you can imagine. Zooming into the timeline really isnt a great workflow. Its more moving around than nessecary and doesnt reflect any of the effects applied to a clip.

Spot|DSE schrieb am 09.05.2004 um 19:57 Uhr
<<<Toss in nested timelines and Vegas has absolutely no competition from FCP, avid express pro/dv or premiere>>>

I guess this is my point. Vegas would still have tremendous competition from Premiere, FCP, Avid even with these features and more. Mojo, Nitris, HD hardware solutions, etc all make for great hay in the marketing space.
While there are absolutely some features Vegas could use, or use improvement on, my biggest issue with your post is that you want Vegas to be LIKE other tools. Then it's not Vegas anymore. As I said, what some call a "workaround" others call a feature. With network rendering, a fast machine, and a boatload of RAM, I'm happier working with multiple instances. You see it as a workaround. Premiere can't have multiples open. Avid can't. AE can't, Edition can't. So I see this as a feature. One I use daily.
But...I've also been using Vegas as my primary axe since well before the public ever saw the application. So my view is a bit jaded, I guess.