PacoDeCasa wrote on 11/26/2018, 10:44 AM

Ok, magix support answered this question, it's NOT POSSIBLE to render higher than 4096 resolution, so almost ALL the 360 cameras footage is out of vegas...

I was thinking in upgrading to V16 from V14, but this is a very serious limitation...

donde wrote on 6/24/2019, 7:55 PM

I also bought an Insta360 One X and was pretty shocked to discover the 4K resolution limit.  Why the limit???  The One X is arguably the hottest camera on the market at the moment and the 360 format is here to stay.  YouTube is overwhelmed with videos about it.   The 4K limit is seriously wrong and bad for business. 

BTW: I did compare the 4K x 2K Vegas downsampled & rendered version compared to the original 5.7K... you def need the extra rez 5.7K provides in the 360 format otherwise things go soft, even if you use Vegas sharpen.

Could we please remove this dumb restriction... PLEASE?

    - Don

3d87c4 wrote on 6/26/2019, 4:45 PM

Yes...and come up with a way to render top/bottom full resolution 4K+ 3D 360 VR videos, while you're at it, eh Magix?

donde wrote on 6/27/2019, 8:14 PM

@3d87c4... before I started with the 360 I was shooting 1080p stereoscopic 3D using a JVC HMZ1u 3D camcorder. I settled on Full SBS, so 3840x1080, which I'm just now realizing is below the imposed 4K limits.

For your 4K 3D stereo T/B that would be 4Kx2K times 2 right, so 4K x 4K... so that doesn't work either?

This is getting scary bc I was thinking about getting the Insta360 3D camera too.


3d87c4 wrote on 6/28/2019, 4:54 PM

I've been doing GoPro 3D videos for a while & found I couldn't render 1080p SBS full with Vegas. I am now doing 3840x1920 Top/Bottom Full 3D 360 videos and can't render those either, using any of the stock codecs.

I can, and do, render 3D SBS full, and 3D 360 top/bottom full using the X264VFW codec. The alternative is to render each eye to a separate file then combine them with FFMPEG.

I've been criticized here repeatedly for using x264vfw, but no one has pointed me to an alternative solution.