[bug] Please, fix Vegas so audio-professionals can also use it

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Peterson wrote on 5/9/2023, 7:59 AM

@Peterson 

The new Vegas 403 build does not hang anymore when applying VST3 spectral denoise. I also tried with success Voice de-noise, and spectral denoise + voice denoise in any combination...

From my limited testing on my side there seem to be progress on the audio front.

There is progress, but Melda is now not workable.

When you move a slider (let's say 1dB to 2dB) and that's about 100 pixels movement, every freaking pixel movement triggers hundreds of undo-states in memory.

Resulting in a crash when you "undo" that change, but also it's not possible to adjust the slider, because it is so extreme sluggish in movement.

This is introduced in build 403.

I have contact with the Melda devs and they say their plugin is not shooting those states; it is Vegas that fetches them.

Normally you take the start parameter (1dB) and end parameter (2dB) and when you "undo", it goes from 2 to 1.

But Vegas records all steps inbetween, like 1.01, 1.03, 1.94, 1.96, until it reaches 2.

So the memory is overflown and when you "undo" it, it goes back like 2.00, 1.99, 1.98, etc...

That is not how it should work; the inbetweeners are not important.