Debugmode Frameserver 3.0 released

satish_debugmode wrote on 6/23/2019, 6:20 PM

Hi all,

I just released version 3.0 of Debugmode Frameserver. This is a native 64-bit build tested with Vegas Pro 16.0 and Premiere Pro CC as well. You can get it from https://www.debugmode.com/frameserver/

Some of you may remember me as the developer behind Frameserver many years ago. After a long hiatus, I'm back to working on it regularly now, so feel free to send in your feature requests & bug reports ( ideally on github: https://github.com/satishsampath/frame-server ).

Many thanks to the Magix team for sending me a serial key for testing/developing on the latest versions of Vegas!

- Satish

Comments

fr0sty wrote on 6/23/2019, 6:47 PM

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I don't see any mention of being able to serve video above 8 bits per component, is it possible to do 10-12 bit frameserves with this version? We need that to enable HDR output from Vegas to a third party encoder like x264. Wwaag was talking about this being a limitation of the previous version as a reason why he couldn't include HDR support into Happy Otter Scripts' Render +.

satish_debugmode wrote on 6/23/2019, 7:02 PM

@wwaag already asked for it :) I wanted to get the native 64 bit support out asap, so will look at 10-bit and other features in the next few weeks.

fr0sty wrote on 6/23/2019, 7:20 PM

Awesome!

fifonik wrote on 6/23/2019, 8:01 PM

Awesome! Thanks a lot! Going to try it very soon & looking forward to have 10+bit supported one day as well.

Camcorder: Panasonic X920

Desktop: MB: MSI B450M MORTAR TITANIUM, CPU: AMD Ryzen 3700X, RAM: G'Skill 16 GB DDR4 3200, Graphics card: MSI RX470 4GB, SSD: Samsung 850 EVO SATA 250MB, HDDs: Seagate & Toshiba 2TB, OS: Windows 10 64-bit 1809

NLE: Vegas Pro 11, 12, 13, 15

Musicvid wrote on 6/23/2019, 8:29 PM

Thanks, Satish!

Been using it since 1.x

Former users wrote on 6/23/2019, 8:39 PM

I've always wanted to personally thank the mind behind this work. Thank you for your fantastic work.

wwaag wrote on 6/23/2019, 10:03 PM

For users of HappyOtterScripts, a word of caution! If you download and install the latest version, Render+ and other rendering apps will no longer work. The current version of HOS already incorporates 64bit decoding. I will release a new build upon my return from my month long road trip which incorporates the new build by Satish. In my tests, it works well and will enable simplification of the HOS rendering process with some speed increases.

fifonik wrote on 6/23/2019, 10:03 PM
I'm back to working on it regularly now, so feel free to send in your feature requests & bug reports ( ideally on github: https://github.com/satishsampath/frameserver

Looks like the github URL is incorrect (404). Dash is missed and the correct one is

https://github.com/satishsampath/frame-server/

Camcorder: Panasonic X920

Desktop: MB: MSI B450M MORTAR TITANIUM, CPU: AMD Ryzen 3700X, RAM: G'Skill 16 GB DDR4 3200, Graphics card: MSI RX470 4GB, SSD: Samsung 850 EVO SATA 250MB, HDDs: Seagate & Toshiba 2TB, OS: Windows 10 64-bit 1809

NLE: Vegas Pro 11, 12, 13, 15

satish_debugmode wrote on 6/24/2019, 12:28 AM

Thanks @fifonik. URL fixed in the original post now.

Peter_P wrote on 6/24/2019, 12:29 AM

@satish_debugmode

Welcome here and thanks for continuation of your great work.

fifonik wrote on 6/24/2019, 1:52 AM

The thing I really missing is Donate button ;)

Camcorder: Panasonic X920

Desktop: MB: MSI B450M MORTAR TITANIUM, CPU: AMD Ryzen 3700X, RAM: G'Skill 16 GB DDR4 3200, Graphics card: MSI RX470 4GB, SSD: Samsung 850 EVO SATA 250MB, HDDs: Seagate & Toshiba 2TB, OS: Windows 10 64-bit 1809

NLE: Vegas Pro 11, 12, 13, 15

juan_rios wrote on 6/24/2019, 4:06 PM

I'm really happy to see you back. I have noticed that the limitation for audio at 44.1 kHz is still maintained. Can you review this limitation? Thank you, thank you very much.

satish_debugmode wrote on 6/24/2019, 9:50 PM

I'll check on that, thanks for reminding.

Dr Zen wrote on 7/1/2019, 2:47 AM

Hi Satish
Thank you for releasing a new version for Debugmode FrameServer.
I created an in-depth tutorial (12 months ago) for how to export from Vegas to Handbrake and have just updated the instructions to work with version 3.0.
https://www.moviestudiozen.com/free-tutorials/sony-vegas-pro/590-render-video-from-vegas-pro-to-handbrake

Are you able to fix the audio bug in Frameserver ?
I am talking about the need to add precisely 1 second of blank space to the end of the Vegas timeline, before you begin frameserving to Handbrake. It appears from my testing today, that adding 1 second is still required.

Regards
Derek

satish_debugmode wrote on 7/2/2019, 7:12 PM

Hi Derek,

I haven't fixed that bug yet. If you can file it as an issue in the github link above, that'd be great. I'll work on it.

- Satish