MultiChannelMapping from a script

Teetow wrote on 8/9/2007, 9:58 AM
So, I noticed the

VegasInstance.Project.ShowMultichannelMappingDialog();

functionality, which is good and awesome, but it would be terribly nice to expose the full channel mapping to the scripting API. Right now, I have to depend on user input to render a multichannel WAV, and I cannot check to make sure a multichannel project is properly set up.

Any chance of improving this in future releases?