Vegas Pro 22 does not get along with Sound Forge Pro 18

anthony-chiappette wrote on 3/3/2026, 12:41 AM

I wasn't sure where to post, but since the issue is with Vegas, I posted here.

I am having an issue when i use VP22 (last build) with Sound Forge Pro 18. The audio I am editing is not linked to my VP22 project, but I do insert it in my VP22 project when I'm done. At any rate while I'm busy editing my audio, if I click back into Vegas, the program is frozen solid.

There's no reliability entry when this happens as Vegas just freezes solid.

I don't know why it would matter, but the audio I would be editing is 24 bit 48kHz wav audio recorded on my Tascam digital recorder.
 

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

Comments

Dexcon wrote on 3/3/2026, 3:10 AM

Two questions:

1. After flipping back to VP22, is there a blue spinning wheel?

2. If yes, how long on VP's timeline is the entire project?

If a lengthy project, flipping back to VP (any version) from any other program or browser has long caused a delay in VP doing whatever it is doing while the blue spinning wheel occurs - the longer the project the longer the delay. The best way to avoid the delay is to go to Preferences/General and uncheck 'Close media files when not the active application' - the downside of this being that linking to other programs from VP won't work unless the 'Close media ..' checkbox is checked again.

 

if this is not the issue, perhaps a more detailed step-by-step description of the process would be helpful.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

rraud wrote on 3/3/2026, 10:55 AM

I cannot duplicate the behavior with the VP-22 and SFP-18 combo. I tried it un-linked and in both of the "Open (copy) in audio editor" modes. Is the file from the Tascam a PCM (wave) format? If it is a lossy format (MP3 AAC, ect) try enabling (or disabling) "Always proxy compressed formats" in SFP-18 in the 'Options> Preferences> General' menu.
As @Dexcon stated, if the audio file is large (long), it can take a while for Vegas to build or re-build the waveform.

anthony-chiappette wrote on 3/5/2026, 8:13 PM

Two questions:

1. After flipping back to VP22, is there a blue spinning wheel?

2. If yes, how long on VP's timeline is the entire project?

If a lengthy project, flipping back to VP (any version) from any other program or browser has long caused a delay in VP doing whatever it is doing while the blue spinning wheel occurs - the longer the project the longer the delay. The best way to avoid the delay is to go to Preferences/General and uncheck 'Close media files when not the active application' - the downside of this being that linking to other programs from VP won't work unless the 'Close media ..' checkbox is checked again.

 

if this is not the issue, perhaps a more detailed step-by-step description of the process would be helpful.

Hi. Yes, I do get the blue spinning wheel, and if I try to click anything, I get the whited-out Vegas window. I just assumed it had frozen, I never thought to wait. But it also does not happen when I run other software, like coming here to check for new comments, or Adobe Photoshop Elements.

My projects are generally between 20 minutes and 40 minutes with not much going on. a video with audio (Sony X-AVCS), a background PNG image, several text and animated text events.

It never occurred to me to wait to see if it clears up. I will try that later tonight.

 

EDIT: It just occurred to me that the reason I don't see anything in the reliability app is because Vegas did not actually crash, so now it makes more sense to me.

Last changed by anthony-chiappette on 3/5/2026, 8:20 PM, changed a total of 1 times.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

anthony-chiappette wrote on 3/5/2026, 8:19 PM

I cannot duplicate the behavior with the VP-22 and SFP-18 combo. I tried it un-linked and in both of the "Open (copy) in audio editor" modes. Is the file from the Tascam a PCM (wave) format? If it is a lossy format (MP3 AAC, ect) try enabling (or disabling) "Always proxy compressed formats" in SFP-18 in the 'Options> Preferences> General' menu.
As @Dexcon stated, if the audio file is large (long), it can take a while for Vegas to build or re-build the waveform.

I record on the TASCAM 24 bit 48 kHz PCM WAV files. But the files are not in Vegas when this occurs. I edit the files in SFP 18 first. When editing is done, I save the file and then bring the wav into VP22. My projects are generally between 20 and 40 minutes. And this does not occur if I leave VP22 running and then run something else, like MS Edge or Adobe Photoshop Elements. I do get the media offline indicators, but when I click on the timeline, they come back online immediately.

I think I might try just editing the WAV file from the Vegas timeline. I just cut out commercials and music from radio news broadcasts. I'm hoping that won't be too difficult.

Last changed by anthony-chiappette on 3/5/2026, 8:23 PM, changed a total of 1 times.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

anthony-chiappette wrote on 3/9/2026, 11:21 PM

I don't know why I wasn't editing the audio directly in Vegas. It is so much easier and faster for what I do.

Is it possible to protect the rest of the video events on the timeline so I don't inadvertently cut/split those events while I'm editing the audio?

I currently place the audio to be edited at the end of the timeline, so I won't harm any of the actual video events, but it's difficult to get the exact length of the audio while editing. I match the audio length to the project length, but with the WAV file I am editing it's not exactly evident where I am in the audio. That part would be easier if I put that audio in line with the rest of the project, and edit it in place.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

Dexcon wrote on 3/10/2026, 1:23 AM

Is it possible to protect the rest of the video events on the timeline so I don't inadvertently cut/split those events while I'm editing the audio?

The 2 main things to prevent other media on the timeline not being split when the target video or audio event is split are:

1. The target event is not grouped with other media. If the audio event is grouped with a video event, both will be split at the same time; and

2. The target event should be highlighted (yellow borders) when splitting. If no event is highlighted when a split is performed, every event on the timeline will be split at the split point. Highlighting the target event/s limits the split to that/those highlighted events.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

3POINT wrote on 3/10/2026, 1:38 AM

3. You can (temporary) lock all events on the video track(s), for being accidentally modified.

anthony-chiappette wrote on 3/10/2026, 5:25 PM

@Dexcon  I do this now by ungrouping and highlighting the tracks I want to split in the video, but it's usually for a specific reason, so I am aware of what I'm doing. I don't trust myself to use this method when editing audio only because I tend to immerse myself in the audio editing and lose my awareness relative to the rest of the project.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

anthony-chiappette wrote on 3/10/2026, 5:30 PM

3. You can (temporary) lock all events on the video track(s), for being accidentally modified.


@3POINT Thanks. I had thought of doing this, but the tool tip for the lock icon only mentions it prevents the events from being moved on the timeline, so I dropped the idea. I just tried it by locking a group of events, then hit the SPLIT icon, and it did not split the events. So I think this will work. Thanks again.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).

3POINT wrote on 3/11/2026, 12:38 AM

@anthony-chiappette it's a little cumbersome to do it this way, but unfortunately in Vegaspro you cannot lock a whole track, like you can do in most other NLE'S I know. Muting or soloing a track doesn't prevent.

According AI:

Last changed by 3POINT on 3/11/2026, 12:48 AM, changed a total of 2 times.

3POINT, Theo Houben, Vegasuser since version 5 and co-founder and moderator of the Dutch Vegasforum https://vegasvideoforum.nl/index.php

Recware: DJI Osmo Pocket 3, DJI Mavic Mini, Samsung S24, PanasonicFZ300

Software: Vegaspro365+Vegasaur, Davinci Resolve 20

Hardware: i910900k, 32GB, GTX2080super, 2x1920x1200 display

Playware: Samsung Qled QE65Q6FN

anthony-chiappette wrote on 3/11/2026, 2:50 AM

@anthony-chiappette it's a little cumbersome to do it this way, but unfortunately in Vegaspro you cannot lock a whole track, like you can do in most other NLE'S I know. Muting or soloing a track doesn't prevent.

According AI:

I just did this. I selected everything on the timeline (select all), and hit the lock button. I then brought the audio file into the timeline and placed it where I wanted it to start. I also muted all the other tracks so the preview wouldn't play, then I just did my splitting, cutting, and moving the audio file to the length I wanted, to match the video length. This worked perfectly, and none of the other tracks were affected. what used to take me 15 minutes editing in SF18 Pro, now only takes 5 minutes doing it directly in Vegas. Thank you again for the tip.

ASUS Prime Z590-A Motherboard with Intel Core i7 11700 8 Core / 16 Thread 2.50GHZ, 64GB Crucial DDR4 3200 (4 x 16GB), nVidia GeForce RTX5060 8GB GDDR7, SoundBlaster X AE5 soundcard, 3 x 4TB Samsung 860 EVO SATA 3 SSD, 2 x 8TB Samsung 870 QVO SATA 3 SSD, 1 x 2TB Samsung 980 Pro NVME PICE4 SSD, 2 X WD 4 TB NVME PCIE3 SSD, 2 X Viewsonic HD monitors, LG Blu-Ray writer. Windows 11 (latest build), currently using Vegas Pro 22 latest build, and limited VP23 use to gauge performance and ease of use differences. Videos come from 2 x Sony HDR CX-405 Cameras, XAVC-S MP4 @ 50Mbps 1080P 60fps video files. (Previously: 2 x Canon HFR800 cameras, MP4 files at 1920 x 1080 60p 35Mbps).