Writing FX automation

Studio_de_Lara wrote on 2/1/2003, 10:36 PM
I think that moving the effects control (say an eq control) in the effects window should be able to write an effects automation move (currently it does not). It is very difficult to try to figure out what envelope does what when you try to write effects automation with the points. I don't know how hard it would be to implement this. When you move a point, you can see the effect control move, so the envlope and controls are connected already in real time.
I like the 4.0 beta so far.
My two cents.
Rich

Comments

CDM wrote on 2/2/2003, 3:10 PM
Actually it does... and more. It just depends on the Effect you're using. With the Sonic Foundry effects and the 3.5 Waves effects (not sure why this isn't working on Waves 4.0...) you can open an effect plugin window, make a change to the parameter you want, and it will add a point on the envelope and move it to the appropriate place. On top of that, you can do preset "morphing", which means you can enable FXZ Automation on a plugin, choose a prest, then choose a different preset down (or up) the timeline and it will "morph" one preset into the other over time.

very cool stuff.
Geoff_Wood wrote on 2/2/2003, 3:43 PM
If that is the case, then it's more than was ever asked for, or anticipated. Or even considered a possibility !

geoff
Ben  wrote on 2/2/2003, 4:41 PM
It's incredible - as I said in another thread - best implemenation of FX automation I've seen in a DAW. Period. The more you play, the cooler you realise it is!

Ben
Studio_de_Lara wrote on 2/3/2003, 12:25 AM
{With the Sonic Foundry effects and the 3.5 Waves effects (not sure why this isn't working on Waves 4.0...) you can open an effect plugin window, make a change to the parameter you want, and it will add a point on the envelope and move it to the appropriate place}
But can you do this in REAL TIME? As in while the song is playing. I can't seem to. If not, then it's a bummer.
Rich
SHTUNOT wrote on 2/3/2003, 12:48 AM
Add a automatable effect...I'm using wavearts demo of their wavesurround plugin www.wavearts.com . I added a envelope for their wet/dry mix knob. Hit play...adjust either on the track OR from the plugin. BUT when doing so from the plugin you have to stop playback and restart playback to get another "node" to come up. Yes in realtime. I recommend using the F12 button so that you can have focus on the plugin window and start/stop playback immediately. I have it programmed in my contour shuttle pro to button #7. www.contourdesigns.com ???

HTH.

Ed.
SHTUNOT wrote on 2/3/2003, 1:17 AM
Personally I would rather NOT have to stop playback and restart it to give me another node. How about once you "release" the mouse and click on the parameter to be adjusted again a "node" appears without breaking the "flow". Or is this a bug?

Ed.
Weevil wrote on 2/3/2003, 8:25 AM
I agree Ed. But I think the best solution would be if the program automatically created nodes at specific intervals.

It could actually be pretty straightforward. For simplicities sake, the “Node Spacing” of the newly created nodes could be the determined by the program’s Grid Spacing value. And the new nodes would only be created when their specific effect parameters were changed.

Perhaps nodes could also be inserted “manually” when the user pressed a specific key or released the mouse.

I reckon a system like this would be tops!
SHTUNOT wrote on 2/3/2003, 9:33 AM
How about as soon as playback starts when you make the first adjustment you get a node then when you go in the "opposite" direction another one appears. ie:tweak the gain up 6 you get a node,go back down 12 you get a node at that point. It would be like "drawing" in a automation...right? The flow is always happening.

I think thats how logic does it.

Ed.
SonyJEV wrote on 2/3/2003, 12:41 PM
Just to clarify. Envelope points are created/adjusted by tweaking plug-in controls regardless of the transport state (ie. playing, stopped, etc.)

However the edit always happens at the edit cursor (not the play cursor). This is exactly how video FX and surround panning keyframes work in Vegas4.

I aggree that being able to "record" automation could be quite cool if done correctly. I've been daydreaming about something much like SHTUNOT's suggestion for a while myself. But I can guarantee it won't be in Vegas4... hopefully someday.

Also all of this depends on the plug-in you are using, it is optional behavior which they do not have to support. Of course we are recommending that they do.

--j

SonyIMC wrote on 2/3/2003, 1:04 PM
Here is a way you can "record" automation on fx: This can work fro all multichannel cards but I will give instructions for cards that allow you to route the ports internally. (in my example I will use a WaveTerminal 192M with its DirectWIRE feature)

1. Route the out of 1 & 2 to the in of 3 & 4 using the virtual routing of some sooundcards.
2. Arm a track for recording and set the input monitor to go out 1 & 2
3. Arm another track for recording and set it to record the input at 3 &4
4. Turn off input monitoring on this 2nd track.
5. Now on the input monitoring track add the fx you want to automate on the fly.
6. Record,
7. Notice that track one will be dry and track 2 will be wet and that wetness can be manipulated on the fly (depending on the plug-in and performace of the machine) from track1.

If you repeat dry tracks. you can route multiple different fx chains and record each one seperatly on another track. This is useful if you want to A/B different fx of a take.

I suppose the samething can be done with patch cables but becarefull setting yourself up in a loop. That's feedback city.

HTH

Ivan
ibliss wrote on 2/3/2003, 1:14 PM
Just to expand on this idea, if you don't happen to have an external audio editor (and hey, even if you do) you can open a second instance of Vegas and record into that. Why? Because then you can use the scrub control in the first Vegas to play audio backwards and do all kinds of strange pitch effects and record it all live.

If you like that kind of thing.... :)

(ps hold down control from fine scrubbing adjustment.
stusy wrote on 2/3/2003, 1:25 PM
That sounds easier than goin to SF6 which is what I'm doin now...isn't that also possible with VV3 tho...???
ibliss wrote on 2/3/2003, 3:07 PM
Yes.
Weevil wrote on 2/4/2003, 8:16 AM
How about as soon as playback starts when you make the first adjustment you get a node then when you go in the "opposite" direction another one appears. ie:tweak the gain up 6 you get a node,go back down 12 you get a node at that point. It would be like "drawing" in a automation...right? The flow is always happening.


Yeah, the thing is though that it only works if the flow is always moving in opposite directions.

I think that would work very well in a lot of situations but not in others...For example: If I want to sweep a filter sometimes I’ll want to move it more slowly over the good sounding bits than the not so good sounding bits. I’d keep on moving in the same direction but at different rates...

But the idea of placing a node when there is a direction change is good...I don’t know...Perhaps a combination of the two might do the trick...