Vegas prides itself on being a software dependant platform. Meaning it does not, mostly, require different hardware setups to operate and to be optimized. It is capable of doing a lot on a very modest PC - this has been its value. Which in turn, has meant that Vegas has developed at the pace that when the bigger and faster PCs come along it will make use of them. Check out the posts here on render testing against new and newly acquired faster and and bigger PCs. That will give you the answer!
My personal experience was:
A] Vegas on Windows ME on a P3 - "Oooh this is really nice! Me like editing"
B] Vegas on XP Pro on a P4 with a 3.2 CPU - "Oh my! Is THAT how VEgas is supposed to really work!??"
. .and now . .
C) Vegas on XP PRo on a full QUAD - "3-D rendering for previewing is marvellous! I can now experiment with compositing that I wouldn't go close to, 2 years back"
All of this points to and makes me believe in the underlying philosophy of where Vegas is going. The faster and more intelligent the processing, the more capable the platform becomes. I can't wait to see Vegas on a 16!
So again, the short answer is to get a more powerful machine with multiple CPUs, fast RAM and an operating system that is "mature" enough to handle your creativity!
Dear friend,
I have a Quadcore but ther rendering time of 3D projects is still very long.
Is useful to buy a Nvidia Quadro?
Can I hope on a next Vegas version with 3D support?
Thank you again
Use nesting for the particular section of your project might help? The 3-D motion may apply to your entire project, even if you use it for a small chunk.
2- A workaround is to use 3rd party apps to do any 3-D compositing.
"I have a Quadcore but ther rendering time of 3D projects is still very long." Compared to what? What is very long?
"Is useful to buy a Nvidia Quadro?" That is a Graphics card? In which "no" again for rendering. Will it improve Preview times? - I'll leave that to others respond to.
"Can I hope on a next Vegas version with 3D support?" Those who would "know" wont say. But, as I carefully read your question, as your "hope" is planted on "a next version", not THE next then who's to say? Vegas 12 or 15 or whatever? But this is just, as I believe it said in the Colonies, "Spit-Balling"? Is that correct?
This wish comes up periodically. I'll expect to read the same within a fortnight, or as long as this thread takes to sinks below the Jurrasic horizon, which ALL posts do.
I'm pretty sure there isn't going to be any additional support for 3D motion in terms of hardware to accelerate, at least, not as far as anyone here likely knows at least (myself included), though no-one here likely knows what is planned for their products.
Nesting is the best way to reduce render times IMO. If you do 3D tracks, and have them through the whole project, you will find that Vegas has to still render empty tracks in 3D Space all through the project. But, if you do your 3D stuff, save that as a separate project file, and then drop it in your master project, it only has to render those 3D planes, for the time that the project file is on the time line, so you can trim it down to just where you need it, and you'll see that your render time will drop dramatically (and your project will be less cluttered to boot.
Dear Dave,
please can you explain better your concept?
If I have a 3d motion project with 20 3d tracks I have to create 20 projects and to nest these on a master project?
thank you very much again
I haven't done this, Dave will confirm or deny, but think the idea is to have a separate project, with 20 tracks, for just the duration of your 3D motion, then nest this into the main project.
Can't see a 20 3-D tracks being improved using nesting. I CAN see what Dave suggested as being relevant - this was prior to you giving us some "detail" to your request - in that IF you have a section of a 2-D project that incorporates 3-D, then Nesting WOULD be advantageous.
But solely a 20 track, 3-D rich project? Nah, can't see it. And going back to my original thoughts, a more powerful machine. At some point the maths is just too great. It was the detail we needed - Skywalker.
Oh, perchance are you also adding some FXs along the way? Any generated media doing stuff? Just thought I'd ask . . .
I have a 3d project with 3d tracks, for example. no 2d tracks, no additional plugin, only the original Vegas installation and pictures on tracks. I was thinking to buy Boris Red but I am not sure it can speed Vegas rendering times of 3d projects.
Thanks
"I was thinking to buy Boris Red " . . this is a 3rd party product, which is what Glenn was referring to(?). And as such either it would work WITHIN Vegas OR used as a standalone. In both of these it would not speedup VEgas? It would take over that part of the project to do something that it has been designed to do?
I am beginning to see where you are coming from . . .. Are you thinking that B Red will actually speed up Vegas to do the 3-D work that you would do and utilize the 3-D option WITHIN Vegas? Is that it? If that IS the case then NO. All these 3rd party apps do is for you to hand over control TO these apps.
ok, I understand there is anything to add to Vegas to speedup rendering of 3d projects. However I have a Quadcore, that is not a little pc. With a Mac the rendering times would be better? The Macintosh are much more powerful than pc on that application? Is Vegas compatible for Mac? Other possibilities?
With Boris Blue (and a Nvidia graphic card) may I get the same result than I get with a 3d motion project into Vegas? or Blue is designed to speedup only specific effects?
Thanks
Skywalker, My instruction was based on the assumption that you were working on 2d and 3d in a project, (such as a video that has portions of 3D in the project).
If you're working on Just 3D, then there's nothing you can do to accelerate it. Boris or any other applications that are out there that do 3D compositing, are not going to accelerate Vegas, because you wouldn't be doing them in Vegas.
They may have GPU acceleration that would speed things along in that application, but if you're looking to work in Vegas Pro and do 3D then nothing will speed it along beyond faster processors.
Boris or any other applications that are out there that do 3D compositing, are not going to accelerate Vegas, because you wouldn't be doing them in Vegas.
Vegas doesn't support hardware acceleration but some of these other applications do make use of the graphics card for 3D. Heck, Bluff Titler uses openGL to accelerate what it does.
So, you could do the 3D work in a dedicated 3D application that uses hardware acceleration, render it there, and then use the output in Vegas and finish the movie there. This is the traditional way to work, but since Vegas has some 3D capabilities it's tempting to just try to use Vegas alone. Sometimes Vegas is enough, sometimes not.
To be honest I'm far from certain that any application uses hardware acceleration for compositing 2D planar surfaces in 3D.
After Effects makes the task easier than Vegas as it's guts are better built for the task and having a 4 pane view of the 3D space helps as does having a 3D camera, all true. However I do not believe CUDA will accelerate the rendering. I'd also point out that the costs of whatever acceleration you do get are pretty high.
Allow 2GB of RAM per core, some are running 4GB per core!
On top of that the recommended nVidia card built for CS4 is over $1,000.
You also really need to do a lot of homework on this. From what I can find no 3D application uses the GPU for final rendering due to quality issues.
On the other hand I've never had much of an issue with Vegas's render performance although 20 tracks is pushing it. More than once I've ended up with some hideously unmanangeable number of tracks doing comps in Vegas and I've ripped the project up, thought it all through again and managed to do the project with a much smaller number of tracks. I've gotten myself into the same bind in AE is well. Compositing goes much easier with planning.
Compositing goes much easier with planning.And that I DO know about! In fact somebody SHOULD do a Tutorial devoted to planning Comps and 3-D within Vegas.