Hello, I sent a slightly larger project to be rendered. Unfortunately, the rendering stops after about 2:30 minutes of video length or almost 460 MB file size with the error message:
Problem description Application Name: VEGAS Pro Application
Version: Version 19.0 (Build 651)
Issue: Unmanaged Exception (0xe06d7363)
Fault Module: C:\Windows\System32\KERNELBASE.dll
Fault Address: 0x00007FFBF781CF19
Fault offset: 0x000000000002CF19
I see a memory usage towards the end in the task manager. I can then speed up the crash by opening a browser window and therefore suspect that the RAM is reaching its limits here.
Operating system name Microsoft Windows 10 Enterprise Version 10.0.19045 Build 19045
System type x64 based PC Processor AMD Ryzen 9 3900X 12-core processor, 3793 MHz, 12 core(s), 24 logical processor(s)
BIOS version/date American Megatrends Inc. P1.00, 05/15/2020
SMBIOS version 3.2 Embedded controller version 255.255
BIOS mode UEFI Base
Board manufacturer ASRock BaseBoard product B550M Steel Legend
RAM: 32GB
Graphics card: AMD Radeon RX 6600 XT
My workaround so far is to insert the remaining rendered files (*.m2t) into the project after a crash and start the next part from the resulting new time index. That works well, but then it becomes about 50 small files. It doesn't matter what compression I choose, even uncompressed it will break at some point. The project consists of 16 videos of 150 minutes each in MP4 format (HD). Is there somewhere in Vegas that you can tell the RAM not to fill up?
Greetings to everyone