Rendering stops - not enough RAM?

Daniel-Menzel schrieb am 25.11.2023 um 10:35 Uhr

Hello, I sent a slightly larger project to be rendered. Unfortunately, the rendering stops after about 2:30 minutes of video length or almost 460 MB file size with the error message:

Problem description Application Name: VEGAS Pro Application
Version: Version 19.0 (Build 651)
Issue: Unmanaged Exception (0xe06d7363)
Fault Module: C:\Windows\System32\KERNELBASE.dll
Fault Address: 0x00007FFBF781CF19
Fault offset: 0x000000000002CF19

I see a memory usage towards the end in the task manager. I can then speed up the crash by opening a browser window and therefore suspect that the RAM is reaching its limits here.
Operating system name Microsoft Windows 10 Enterprise Version 10.0.19045 Build 19045
System type x64 based PC Processor AMD Ryzen 9 3900X 12-core processor, 3793 MHz, 12 core(s), 24 logical processor(s)
BIOS version/date American Megatrends Inc. P1.00, 05/15/2020
SMBIOS version 3.2 Embedded controller version 255.255
BIOS mode UEFI Base
Board manufacturer ASRock BaseBoard product B550M Steel Legend
RAM: 32GB
Graphics card: AMD Radeon RX 6600 XT

My workaround so far is to insert the remaining rendered files (*.m2t) into the project after a crash and start the next part from the resulting new time index. That works well, but then it becomes about 50 small files. It doesn't matter what compression I choose, even uncompressed it will break at some point. The project consists of 16 videos of 150 minutes each in MP4 format (HD). Is there somewhere in Vegas that you can tell the RAM not to fill up?

Greetings to everyone

Kommentare

EricLNZ schrieb am 25.11.2023 um 10:39 Uhr

The project consists of 16 videos of 150 minutes each

That's a total of 40 hours. Is that correct?

Daniel-Menzel schrieb am 25.11.2023 um 10:44 Uhr

The project consists of 16 videos of 150 minutes each

That's a total of 40 hours. Is that correct?

No, sorry.
The final video is also about 150 minutes. The Result is a tv wall like this:

Wolfgang S. schrieb am 25.11.2023 um 12:26 Uhr

32GB RAM should be enough - the minimum specs for the minimum RAM requirements for Vegas Pro has been 16GB, as far as I remember.

But have you seen in the task manager that you have run out of ram really? Here you can see the ram utilization as function of time (and see what happens really, if Vegas runs into this issue you report here).

However, the other aspects are that Vegas Pro 19 is outdated. Not sure if you can do here much. Maybe th best idea would be to test the project in the actual Vegas Pro 21. up to you.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

set schrieb am 25.11.2023 um 12:34 Uhr



My workaround so far is to insert the remaining rendered files (*.m2t) into the project after a crash and start the next part from the resulting new time index. That works well, but then it becomes about 50 small files. It doesn't matter what compression I choose, even uncompressed it will break at some point. The project consists of 16 videos of 150 minutes each in MP4 format (HD). Is there somewhere in Vegas that you can tell the RAM not to fill up?

 

I can't comment with the RAM sufficient, but considering your project that is stacking 16 videos into a TV wall style, this can possibly happen. I will also end up doing partial renderings to Apple ProRes format, then rerender these 'heavy part' later to final format in new sequence.

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System 5-2021:
Processor: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz
Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
RAM: 32.0 GB
OS: Windows 10 Pro Version 22H2 OS Build 19045.3693
Drive OS: SSD 240GB
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Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

Ehemaliger User schrieb am 25.11.2023 um 13:09 Uhr

@Daniel-Menzel Hi, do you know what that effect is called that slides the screen/videos across as seen in your video?

Daniel-Menzel schrieb am 26.11.2023 um 00:35 Uhr

@Daniel-Menzel Hi, do you know what that effect is called that slides the screen/videos across as seen in your video?

Oh, this is a 2-Step-Process with TV-Simulator.
1. Step: via Pan/Crop turn the Video 90° to left or right. Important: Aspect Ratio change to YES. Fit the Video with this Focus-Selection. The "F" will lay on the side then. And yes, the movie will be morphed. Effect TV-Simulator to "none" effects, then vertical synch to 0,9 for example. Rendering.
2. Step: the rendered file via Pan/Crop back 90° to left or right and then TV-Simulator again ;)

The video is morphed and morphed back. But it looks nice. It is ok and a nice wandering TV-Wall effect ;)

 

Ehemaliger User schrieb am 26.11.2023 um 02:58 Uhr

@Daniel-Menzel  Thanks but sorry i don't get that, Pan/Crop Aspect Ratio is at YES by default, but even if I change it to NO then turn the Video 90° then set it to YES the image doesn't get morphed, it just rotates, then when TV simulator gets applied I just get a wibbly wobbly image, I did the full rendering..🤷‍♂️

Ah, If I set the Line sync to 1.00, then raise or lower the Vertical sync it speeds or slows the picture roll. I haven't rotated the image, not sure why you need to do that. but I see how this would work with multiple images on the screen.

Ehemaliger User schrieb am 26.11.2023 um 03:24 Uhr

@Daniel-Menzel  Ah, I sort of get it now, & I'll be able to work out why you rotated the images.. because in mine I didn't rotate them 1st time around but after rendering & adding simulator again they're all the wrong way around 🤦‍♂️

Thanks again,

Anahaym schrieb am 26.11.2023 um 19:04 Uhr

Hello Everyone,

it looks funny, I was googling for a solution for similar error and found this topic. I believe you don't mind I write here too. My comp spec:

Win11, Intel i7-10700, 32 GB RAM, NVIDIA GeForce RTX 2060

I still use old version Vegas 18, but it was enough for now. Mostly I work with drone videos for example 2720x1530, 40Mbps, 29,97 fps. Recently I bought a new drone and a test video with same parameters was successfully rendered. But today I made a video with max resolution 3840x2160, 89Mbps, 29,97 fps and the render started crashing with an error:
 

Problem Description
   Application Name:    VEGAS Pro
   Application Version: Version 18.0 (Build 284)
   Problem:             Unmanaged Exception (0xc0000005)
   Fault Module:        C:\Program Files\VEGAS\VEGAS Pro 18.0\vegas180k.dll
   Fault Address:       0x00007FFA1541B5D2
   Fault Offset:        0x000000000038B5D2Fault Process Details

   Process Path:        C:\Program Files\VEGAS\VEGAS Pro 18.0\vegas180.exe
   Process Version:     Version 18.0 (Build 284)
   Process Description: VEGAS Pro
   Process Image Date:  2020-07-25 (Sat Jul 25) 02:25:58

Then I decided to reduce the resolution, but it didn't help, and only the render (MAGIX AVS/ACC MP4) was a little longer. I can't make 1080p videos even. Just tried 720p - failed! The app always crashes when Memory reaches 22 GB... So, I definitely have a problem with Memory and going to buy a new one. Would it help or can I change some render settings? Amount of files for render 32 GB, but I would increase it to 64 (to avoid video splitting).

Thank you in advance!

Daniel-Menzel schrieb am 27.11.2023 um 18:05 Uhr

@Daniel-Menzel  Ah, I sort of get it now, & I'll be able to work out why you rotated the images.. because in mine I didn't rotate them 1st time around but after rendering & adding simulator again they're all the wrong way around 🤦‍♂️

Thanks again,

I had to rotate the images because the effect TV Simulator is only able to make vertical moves. When the first video is rendered, i have to rotate the video back and repeat this effect and then it looks like wandering to the upper right or left side.
Here is an old video of me with this effect:

Daniel-Menzel schrieb am 28.11.2023 um 16:18 Uhr

Here is an update for my problem.
I bought more RAM, so now there are 64 GB installed - and the rendering stops later - YEAH :-)
With 32 GB RAM all video parts have 2:27 min and about 460 MB of file size - now the new vdeo has a duration of 3:39 min and 673 MB file size.

Anahaym schrieb am 28.11.2023 um 23:17 Uhr

Here is an update for my problem.
I bought more RAM, so now there are 64 GB installed - and the rendering stops later - YEAH :-)
With 32 GB RAM all video parts have 2:27 min and about 460 MB of file size - now the new vdeo has a duration of 3:39 min and 673 MB file size.

here is my update: I've bought 128 GB (CP2K32G4DFRA32A) and successfully rendered 4K Video, 25 fps, 35 Min, 6 GB file size, 44 GB RAM consumption. So, I have more RAM for longer and bigger videos 😎 But I still have to wait - this video was rendering 3 hours.... 😖

Daniel-Menzel schrieb am 28.11.2023 um 23:35 Uhr

Here is an update for my problem.
I bought more RAM, so now there are 64 GB installed - and the rendering stops later - YEAH :-)
With 32 GB RAM all video parts have 2:27 min and about 460 MB of file size - now the new vdeo has a duration of 3:39 min and 673 MB file size.

here is my update: I've bought 128 GB (CP2K32G4DFRA32A) and successfully rendered 4K Video, 25 fps, 35 Min, 6 GB file size, 44 GB RAM consumption. So, I have more RAM for longer and bigger videos 😎 But I still have to wait - this video was rendering 3 hours.... 😖

Congratulation ;)
My project needs more time - without error 19 Hours :D
5 minutes before crashing the RAM usage increases - i think, I have to live with it.

 

 

Anahaym schrieb am 30.11.2023 um 22:07 Uhr

Congratulation ;)
My project needs more time - without error 19 Hours :D
5 minutes before crashing the RAM usage increases - i think, I have to live with it.

 

 

If you begin again - will the crash happen at the same RAM usage? if yes - you just need more RAM.
If I understood right - you need 10-15 GB free RAM, but you had even less than 10 GB... gib nicht auf!!!

Daniel-Menzel schrieb am 01.12.2023 um 12:46 Uhr

Congratulation ;)
My project needs more time - without error 19 Hours :D
5 minutes before crashing the RAM usage increases - i think, I have to live with it.

 

 

If you begin again - will the crash happen at the same RAM usage? if yes - you just need more RAM.
If I understood right - you need 10-15 GB free RAM, but you had even less than 10 GB... gib nicht auf!!!

Even more RAM? Now there are 64 GB installed and full in use during rendering. And it crashes later than withh 32 GB RAM. I think witz 128 GB RAM it will also crash :D

Anahaym schrieb am 03.12.2023 um 11:20 Uhr

If you begin again - will the crash happen at the same RAM usage? if yes - you just need more RAM.
If I understood right - you need 10-15 GB free RAM, but you had even less than 10 GB... gib nicht auf!!!

Even more RAM? Now there are 64 GB installed and full in use during rendering. And it crashes later than with 32 GB RAM. I think with 128 GB RAM it will also crash :D

you reached memory limit - you can't get over it, but looks like your Projekt indeed needs more than 64 GB. What is size of all files together?