Vegas 5 vs The World. (other NLE's) My review.

Kommentare

Jackie_Chan_Fan schrieb am 09.05.2004 um 20:04 Uhr
"Side note, prerenders will hold if you make any changes to audio tracks and audio events. Often I'll finish video editing and do a full project prerender overnight and then finish the audio the next day.
JCF, thanks for taking the time to give us your feedback on what you think would make Vegas a BETTER program."

Also if you prerender something now... and move the clip, then undo.... Vegas will remember prerendered clip. It just wont allow you to move, trim it etc. Premiere pro and avid will. Its such a time saver.

As for him telling me to get another program. I didnt take it that way. I think he was simply making a good point that there are alternatives. Frankly i'm not interested in alternatives really. I'm interested in whats out there.... and perhaps i would switch but there are so many things about vegas that i do like over the competition. Its just these few key things that are lacking from vegas and i was so hopeing v5 would take care of it.

I would love to see Vegas improve. It is not a second class program despite my concerns/complaints... Its a great program, it just needs these things badly.

Especially intelligent prerendered clip management.

And like you said... It may very well be hard to code into it. But i still think its possible. I think the nested effects is the step towards it.
GaryKleiner schrieb am 09.05.2004 um 20:11 Uhr
>Zooming into the timeline really isnt a great workflow. Its more moving around than nessecary and doesnt reflect any of the effects applied to a clip.<

Just to be clear: I did not suggest that you zoom into the timeline. I pointed out that you can expand the track size. Have you played with this feature? It's quite handy.

Your objection about reflecting applied FX still holds, though.

Gary
Jackie_Chan_Fan schrieb am 09.05.2004 um 20:35 Uhr
"I guess this is my point. Vegas would still have tremendous competition from Premiere, FCP, Avid even with these features and more. Mojo, Nitris, HD hardware solutions, etc all make for great hay in the marketing space."

True... But those hardware options are of a different class than a software only application as vegas. The prices of those hardware options and their respective software applications, are far more than vegas alone

-------

Price for Price... in the software only realm... Vegas wins. Also... Mojo's are nice.. but its still avid express pro... which lacks secondary color correction, velocity curves, a good audio suite etc.... Mojo is nice but its not the best. The problem is the software Mojo is tied to. Sure... If Sony made some nice Mojo like hardware for Vegas.... Forget it... Vegas has more features than avid express pro without the hardware.... toss in the hardware and vegas would be incredible. AND still affordable in comparison!

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"While there are absolutely some features Vegas could use, or use improvement on, my biggest issue with your post is that you want Vegas to be LIKE other tools. Then it's not Vegas anymore. As I said, what some call a "workaround" others call a feature. With network rendering, a fast machine, and a boatload of RAM, I'm happier working with multiple instances. You see it as a workaround. Premiere can't have multiples open. Avid can't. AE can't, Edition can't. So I see this as a feature. One I use daily.
But...I've also been using Vegas as my primary axe since well before the public ever saw the application. So my view is a bit jaded, I guess."

_______

Even with nested time lines, vegas would still have multiple instances. Nothing would change in that reguard.

And yes i do want vegas to be like other applications, if that means improving vegas. Borrowing good ideas does not mean turning Vegas into another program.
Jackie_Chan_Fan schrieb am 09.05.2004 um 20:41 Uhr
">Zooming into the timeline really isnt a great workflow. Its more moving around than nessecary and doesnt reflect any of the effects applied to a clip.<

Just to be clear: I did not suggest that you zoom into the timeline. I pointed out that you can expand the track size. Have you played with this feature? It's quite handy.

Your objection about reflecting applied FX still holds, though.

Gary"

Actually no, i havent tried that. I thought you meant zoom into the timeline. Actually thats quite nice. Thanks for the tip. I still think its a step too many, but indeed a nice feature.

I would still prefer to see it in the monitor rather than have to expand the track size. (especially when working with multiple tracks). Good tip though. Thanks.

Interestingly enough the CTRL/ALT edit command doesnt reflect effects either when it displays the two edit frames.

swarrine schrieb am 09.05.2004 um 21:53 Uhr
I agree with Spot, I wouldn't give up the ability to open multiple instances of Vegas for anything (exept real time, hehe).

I am always rendering while working. At night, I will render up to 3 MPEG-2 projects on a single computer which are ready when I come back to work the next day.

Jackie_Chan_Fan schrieb am 09.05.2004 um 22:55 Uhr
"I agree with Spot, I wouldn't give up the ability to open multiple instances of Vegas for anything (exept real time, hehe).

I am always rendering while working. At night, I will render up to 3 MPEG-2 projects on a single computer which are ready when I come back to work the next day."

No one said you would have to. A Nested workflow wouldnt take away functionality.
taliesin schrieb am 09.05.2004 um 23:26 Uhr
I agree. Nothing compares to nested timeline feature when it comes to working on very complex projects with dozens of tracks making many parts of the project being rather difficult to survey. I remember in my Vegas beginnings I sometimes even went back to CineStream only to have nested timelines. I don't do that no more (using CineStream) because in the end the Vegas workflow seems to be unbeatable to me. But I still miss nested timelines very much. One of my two personal major requests to Vegas. What you do with multiple instances and with nested timelines is quite different. These are different features for different kind of work. With multiple instances you only come closer to nested timelines if you combine it together with frame serving, but this has other disadvantages then. Multiple instances are really great. Add nested timelines and it is even greater. At least to me.

Marco

Spot|DSE schrieb am 09.05.2004 um 23:59 Uhr
No, it wouldn't take away any features. I'm not arguing that they aren't of value. What I am sayingis that it's not nearly as necessary as other application improvements in my view. Nested timelines would be great. But I'd rather see improvements to track motion, more compositing options, more 3D options, more audio options, more optimized codec, hardware, UI, options before nesting, because multiple timelines isn't that different from nested timelines. Different indeed. My bigger point is that earlier you commented that if Vegas had nested timelines, there would no longer be competition on the software side. Poll the users, you'll find that EVERYONE has a different feeling about what feature would "kill" the competition, and nested timelines will only be one feature on a long list. I'll stand up and loudly say that I've been using Vegas longer than any single person on this board excepting Dr. Dropout and the Sony engineers. I waved the flag and have had the sh** kicked out of me from points near and far at tradeshows, on the COW, on the WWUG, and many other places. I can't BEGIN to comment on how many times I've heard "If Vegas only had this.....if Vegas only had that...." then FCP/AVID/Pinnacle/Premiere/AIST/AE/Speed Razor/whomeever else would just go away. It just ain't true. Having one feature over another....and saying it kills the competition or whatever is absolutely false and silly.
The value in Vegas is the workflow. Nothing more, nothing less. The quality of tools that are there are on par with any tool out there overall. Name ONE SINGLE APP that can remotely cover as much ground singly, as Vegas can. There isn't one, period.
Nested timelines, hardware support better 3D, better HD support, better HDV support, SDI, Serial, AAF, OMF, faster rendering, more scaling options, more/better plugs, 7.1 audio, DTS, VST, yadayadayada....Are all GREAT things to have. And the line is never drawn about what it can or can't do, it's more a position of "what can be done that will make the product more marketable, higher quality, and useful to the largest audience out there?"
Believe me, if EVERYONE had screamed for nested timelines 6 months ago, you'd see them in Vegas if they could have been implemented in a fashion that leads to greater sales due to the engineering investment required. And i assure you, just like how there are tradeoffs to now having 3D, there would be tradeoffs to having nested timelines or several of the other features listed above. It's not like the engineers don't hear you, believe me, they do. More than any other software company I've worked closely with, and that's a long list. Sony cares deeply about what you/we want, and if the users demand it, the cost warrants it, and the sales reflect it, you can bet it will be there. In the meantime, most features are either implemented, or can be worked around, or creatively compensated for. And that's something you can't say about many tools.
Vegas ain't perfect. But all things considered, it's a whole lot closer to perfect than what else is out there. For me, anyway.
BTW, Jackie Chan rocks. Anyone that talented in front of and behind the camera is amazing. :-)
Jackie_Chan_Fan schrieb am 10.05.2004 um 02:39 Uhr
"No, it wouldn't take away any features. I'm not arguing that they aren't of value. What I am sayingis that it's not nearly as necessary as other application improvements in my view. Nested timelines would be great. But I'd rather see improvements to track motion, more compositing options, more 3D options, more audio options, more optimized codec, hardware, UI, options before nesting, because multiple timelines isn't that different from nested timelines. Different indeed. My bigger point is that earlier you commented that if Vegas had nested timelines, there would no longer be competition on the software side"

You're stuck on the nested edits. It was only one of my suggestions, and i wouldnt rank it the most important of them either.

I would rather see intelligent prerendered clip management come first.
StormMarc schrieb am 10.05.2004 um 19:02 Uhr
I think you've made some good points about the trimming. Premiere trimming is very cool. I also like how it shrinks the clip down (keeping the aspect ratio) instead of squeezing the clip like Vegas does. That squeezing makes it difficult to see what the clips really look like.

I don't understand why the plugin support is so lame. I was getting frames to the monitor inside of Boris back in the Speed Razor days of my youth.

Titler is very lacking compared to PPro.

I also agree that PPros transtions and effects are terrible.

I'm more of a long form editor so I was also hoping for these types of change in V5.

Marc
craftech schrieb am 10.05.2004 um 20:48 Uhr
I have never used Premiere so these are ligitimate questions:
1. Does Premiere have an amateurish and limited credit roll generator?

2. Does Premiere leave gaps when you edit on the timeline?

3. Is ripple editing useful in Premiere? I have given up on it in Vegas. I drag the clips together with the mouse.

4. Is Print to tape a gamble or does it work every time?

John
filmy schrieb am 10.05.2004 um 21:07 Uhr
I have still not used Premiere Pro so this is all based on 6.5

>>>1. Does Premiere have an amateurish and limited credit roll generator?<<<

Yes and no. It used to be pretty basic but than they sort of incorporated TitleDeko into the program. it is more advanced than what Vegas has if that is what you mean.

>>>2. Does Premiere leave gaps when you edit on the timeline?<<<

LOL!!! No it does not. This is something I have only encountered with Vegas. The gap/black frame issue still bothers me but I just try to make sure I check every edit. About a month ago I sent out a workprint for a producer to look at it. One of the things that came back to me to check was some "weird balck frames at time code..." so I went in and zoomed all the way in at the timecode they gave me - yep - sure enough there was a one frame gap sitting there. Never ever had that problem with Premiere.

>>>3. Is ripple editing useful in Premiere? I have given up on it in Vegas. I drag the clips together with the mouse.<<<

Ripple works fine. But I am basing this on the fact that unless I unlock/un-sync something everyhting moves as it should. In Vegas ripple editing works fine as well - provided you have made sure the audio and video of whatever you are cutting are highlighted. The sync issue in Vegas is what causes ripple headaches for me.

>>>4. Is Print to tape a gamble or does it work every time?<<<

Now this will sound strange but in Premiere I never had to use the PTT. Why? because, unlike Vegas, you can play out audio and video direct from the timeline. I have generated media that is for black and bars-n-tone. I drop that onto the Premiere timeline and simply place the start of the project at TC "00:00:00:00". All I have to do to output to tape if hit play on the timeline. I can mix in real time as well...something that was just added to Vegas 5 from what I can tell. (EDIT - Please read the next post by SPOT and my follow up post to clarify what I mean)
Spot|DSE schrieb am 10.05.2004 um 22:05 Uhr
Filmy, you could ALWAYS mix in realtime with Vegas, even version 1. It's just the HUI that changed. Envelopes have always been insertable and adjustable in real time.

I too, wish Vegas managed pre-renders better. I've pretty well quit using them, opting for RAM renders instead.
Premiere's third party titler is very nice, but then again, so is Grafitti.
filmy schrieb am 11.05.2004 um 00:07 Uhr
>>> Filmy, you could ALWAYS mix in realtime with Vegas, even version 1.<<<

Ok - my bad in the wording. In Premiere 6.5 I am able to mix real time during full realtime firewire output from the timeline in a non PTT setting. I don't know about audio output via firewire (non-PTT) with Vegas 5 but in Vegas 3 and 4 you can not mix during a PTT nor is there any audio output via firewire direct from the timeline, so just doing playback direct from the timeline out to tape as you view it is not a fiunction of Vegas.

So it was bad wording on my part - yes you have always been able to mix real time with Vegas. But you have not ever been able to record firewire output with audio direct to tape (Speaking mini-dv at the moment) without either doing a PTT or rendering and using the vidcap.exe to output - and when doing either of those realtime mixing is not available.
GaryKleiner schrieb am 11.05.2004 um 01:12 Uhr
filmy,

I am a liitle confused about your concerns about playing right off the timeline for output. Vegas is not designed to do this. Vegas does not have real time output. That's no secret. Premiere isn't either unless you have additional hardware.

The point in there somewhere is that with Premiere, you DO have that option. In Vegas you don't.

Gary
filmy schrieb am 11.05.2004 um 01:39 Uhr
>>>I am a liitle confused about your concerns about playing right off the timeline for output. Vegas is not designed to do this. Vegas does not have real time output. That's no secret. Premiere isn't either unless you have additional hardware.<<<

I think if you read why I posted it makes sense - craftech asked some Premiere questions and I answered them. I don't have concerns about playing video off the timeline really...I did when I first seriously started using Vegas. Because real time was not really real-time mainly and beyond that audio did not play off the timeline via firewire. Again if you read my reply to craftech you see why that might be a concern. If you want to go off of real time as in "hit play on the timeline and you get real time playback of unaltered footage" than you do *not* need any additional hardware. I will say that it has been very rare that I have ever been able to achieve full real time timeline playback from vegas. premiere 6.5 - never an issue. And I stress this is just putting basic DV footage on the timeline. I have mentioned this is the past - bug? meant to be? I dunno...playback from media pool out is perfect. Drop the media onto the timeline and frame rate drops. Obviously add effects and such and it drops even more...but forget about that for a second. In Premiere unaltered playback from bin or timeline is full frame rate.

So going back to the qesiton and my answer - about PTT in Premiere and if it works - I don't have to use PTT in Premiere for DV. And that was my answer, and my point. And it is also one of the things I suggested a few times - including the 'official' thread about Vegas 5 suggestions over in the audio thread. The ability to play audio out via firewire and the abilty to not force an audio render to *.w64 format during a PTT. (keep in mind another issue I mentioned a long time ago was the fact that with Premiere 6.5 I can drop almost any type of audio onto the timeline and have it play out in realtime via firewire. So, for example, I can have 8 bit wav, mp3 and DV audio on the same Premiere timeline and when I hit the play button I can hear it and mix it as it is going out to tape. With Vegas one has to hit PTT and wiat for all audio to be rendered to *w64 format before it will play out locked to picture to tape)

So it isn't like I am saying Vegas sucks because of this, or that it has hinderend me massivly. What I have to add in now is extra time for audio to render out that I did not have to do in Premiere. Also, and this has been mentioned by many other people, in Premiere I can pre-render effects and they actually stay in place but I don't even bother doing that with Vegas because the pre-renders vanish if I look at the timeline crosseyed. A normal workflow in Premiere 6.5 for me is to work away and when I am done hit the play button on the timeline and the record button on the deck. With Vegas it is like this - work away and zoom in to each edit to check for black frames, check to make sure that both audio and video are selected before hitting "del" on a cut, make sure the ripple is actually working, hit PTT, wait for any and all effects to render out than wait for all audio to render - even if there is nothing to be rendered audio wise - and than sit back and hope the PTT to actually works. (Actually when I look at that it makes me see how the end result workflow for me is slower than with Premiere. Hmmm...wow. )
rdolishny schrieb am 11.05.2004 um 01:49 Uhr
Discret edit had a really cool way of dealing with trims on the timeline.

Drag and edit around and see the head of the B shot scrub.
Shift Drag the same edit and see the tail of the A shot.

Brilliant!

- Rick
hookmeister schrieb am 11.05.2004 um 02:07 Uhr
i agree with the PTT time-cost issue. unproductive.
I usually flatten out to AVI and use a second machine for whatever DLT/DVD/tape whatall to get done.

I do wish render was quicker but who doesnt... all in all Vegas gets more done in one place than anything else in its range.

StormMarc schrieb am 11.05.2004 um 02:10 Uhr
Spot said: "Premiere's third party titler is very nice, but then again, so is Grafitti."

The main problem I have with Grafitti is that you have to jump out of the program everytime you want to see a change. Premiere's title actually makes your changes in realtime while your moving things around. This be a plugin structure problem with Vegas.

Marc

rmack350 schrieb am 11.05.2004 um 04:44 Uhr
I don't see much of a debate here.

Nested timelines = inserting a veg file as an event. If you want to edit the event then Vegas could open up a second instance and you edit away. Save the veg and close it and the event in the first project is updated. From there, Vegas renders that event just like a second process-except that it chunks it out in pieces. The Veg event on the timeline probably needs to look like a progress meter until it's done.

All of this leads back to better prerender management. Essentially, the nested veg just gets prerendered and those prerenders are robust. They don't get broken at all unless you open a second instance to edit that nested veg file.

Seems a little like using photoshop images in the timeline. I can always go back to the PSD file and tweak any of the layers. When I save it the changes appear in Vegas. Simple as pie.

Rob Mack
rmack350 schrieb am 11.05.2004 um 04:49 Uhr
Hard to understand why people think that adding a feature = subtracting some other feature.

People have had the same point of view regarding hardware-that, somehow, hardware support equates to hardware dependence.

On the topic of Vegas remaining "Vegas", we should always remember that Adobe is very good at suing the pants off of people. No, we don't want the features to be the same.

Rob Mack
rmack350 schrieb am 11.05.2004 um 04:56 Uhr
I think intelligently managed prerendered clips is probably the lynchpin to nested veg files anyway-that and being able to do the prerenders just as if it was a second instance of Vegas doing the job. It wouldn't stop you from working because it would happen "in the background".

Rob Mack