Ok ok... I know Vegas 5.0b isn't multi-threaded and can't really take advantage of multi-procs, BUT... when I run Vegas and I am doing either a real-time video preview (I stack effects on like crazy) or a final render Windows Task Manager shows me as having 100% CPU utilization on all four virtual processors (2x Xeons + hyperthreading = 4 virtual CPU's).
I don't want to sound like I'm complaining (I'm not), but: what the hell is going on?! If Vegas isn't written to take advantage of multiple processors, how is it that all four graphs ramp up to full when I use Vegas?
Thanks.
-sumit
I don't want to sound like I'm complaining (I'm not), but: what the hell is going on?! If Vegas isn't written to take advantage of multiple processors, how is it that all four graphs ramp up to full when I use Vegas?
Thanks.
-sumit