What is the internal processing bit depth in CDA? It says it supports 32-bit, but is everything computed using 32-bit floating-point?
For example: if I cross-fade two 16-bit wave files, is the cross-fade computed using 32-bit?
If I do nothing but append 16-bit wave files, do I need to dither because they are cnverted to 32-bit first? I would hope not. They have already been dithered to 16-bit.
If I have a mix of 32-bit, 24-bit and 16-bit wave files, should I just apply the dithering to the 32-bit and 24-bit tracks? I would hope so.
I see no indication of bit-depth in CDA. It would be nice if this were displyed somewhere.
For example: if I cross-fade two 16-bit wave files, is the cross-fade computed using 32-bit?
If I do nothing but append 16-bit wave files, do I need to dither because they are cnverted to 32-bit first? I would hope not. They have already been dithered to 16-bit.
If I have a mix of 32-bit, 24-bit and 16-bit wave files, should I just apply the dithering to the 32-bit and 24-bit tracks? I would hope so.
I see no indication of bit-depth in CDA. It would be nice if this were displyed somewhere.