I have been editing in Sony Vegas for over a year or now. Used another NLE for years before that.
I recently bought the Sony HDR TD10, 3D camcorder. I have been using it for a few trips now and the video, shown directly from the camera to our Panasonic 3D TV looks nothing less than GREAT!
I connect the TD10 to a portable 500 Gb external drive. By the way, the files are ALL “.mts” format, and PMB labels them as 3D. I use the camera power cable, and copy the files to the drive. I then copy the video files into Vegas on my HP dv7 computer (core i7 CPU) and edit. Seemed to work just fine. I select 3D, side-by-side half in project properties and get the correct looking file.
I then render the video out in 1080 60 and spin to Blu-ray. When I view the file on the same 3D TV, set to show 3D side-by-Side. I do NOT get 3D!
If I shoot with the Sony TD10, 3D camera, and bring that directly into Vegas, why do I have to add offset???
So I connected the TD10 camera to my TV and played the clip directly from the camera (it looked very good), selected a point of the screen with a small object in it, took off my active shutter glasses, and measured (roughly) the horizontal difference between them.
As an experiment, I selected that same 30 second clip, added it to a timeline 7 times, then under “Video Track FX” I add (to each clip) the “Sony Stereoscopic 3D Adjust” FX with a; 0.0000, 0.0200, 0.0400, 0.0600, 0.0800, 0.1000, and 0.1200 Horizontal offset. Render it, burn it to the Blu-ray and played on my system.
It seems that the 0.1000 offset comes close to the video played from the camera.
The result is OK. Not as good as when shown from the camera. The only thing that does jump out, are the text overlay I add to it.
What am I doing wrong? Is there some way that I need to transfer the file from the camera to the timeline that I am missing?
Is there a “standard” offset that the camera uses?
IF that offset of 0.1000 is used, is it the same offset for close shots as well as far shots?
Is there any one else having success in this?
Using Sony Vegas Movie Studio HD Platinum 11.0 with all updates.
Greg
I recently bought the Sony HDR TD10, 3D camcorder. I have been using it for a few trips now and the video, shown directly from the camera to our Panasonic 3D TV looks nothing less than GREAT!
I connect the TD10 to a portable 500 Gb external drive. By the way, the files are ALL “.mts” format, and PMB labels them as 3D. I use the camera power cable, and copy the files to the drive. I then copy the video files into Vegas on my HP dv7 computer (core i7 CPU) and edit. Seemed to work just fine. I select 3D, side-by-side half in project properties and get the correct looking file.
I then render the video out in 1080 60 and spin to Blu-ray. When I view the file on the same 3D TV, set to show 3D side-by-Side. I do NOT get 3D!
If I shoot with the Sony TD10, 3D camera, and bring that directly into Vegas, why do I have to add offset???
So I connected the TD10 camera to my TV and played the clip directly from the camera (it looked very good), selected a point of the screen with a small object in it, took off my active shutter glasses, and measured (roughly) the horizontal difference between them.
As an experiment, I selected that same 30 second clip, added it to a timeline 7 times, then under “Video Track FX” I add (to each clip) the “Sony Stereoscopic 3D Adjust” FX with a; 0.0000, 0.0200, 0.0400, 0.0600, 0.0800, 0.1000, and 0.1200 Horizontal offset. Render it, burn it to the Blu-ray and played on my system.
It seems that the 0.1000 offset comes close to the video played from the camera.
The result is OK. Not as good as when shown from the camera. The only thing that does jump out, are the text overlay I add to it.
What am I doing wrong? Is there some way that I need to transfer the file from the camera to the timeline that I am missing?
Is there a “standard” offset that the camera uses?
IF that offset of 0.1000 is used, is it the same offset for close shots as well as far shots?
Is there any one else having success in this?
Using Sony Vegas Movie Studio HD Platinum 11.0 with all updates.
Greg