3D Vectorscope

farss wrote on 11/15/2007, 1:12 PM
Saw one of these in earnest recently during a session on Color (Colour?).

Never found the vectorscope to be much use outside lining up analogue gear but the 3D variant shows you the whole story, you can see the luma value as well. But wait, there's more!

In Color when you go into the Secondaries and start selecting the mask you can see where the mask is in the 'scope. So for a CK on the scope you can see the lobe that's the thing you want to 'catch' and there's the 'net' you're using to 'catch' it trapping it. Incredible.

Perhaps it's time for an update to the metering in Vegas, not just this quite usefull device but as we've now got 32bit the old 8bit scopes aren't technically correct I think, well at least not if working with 10bit RGB.

Bob.

Bob.

Comments

GlennChan wrote on 11/15/2007, 8:47 PM
1- I like the 3d vectorscope and it makes it more intuitive what you're isolating. But I think once you've learned the underlying concept, you don't really need it and you just need to check how clean the matte is.

2- For secondaries, I'd find it useful if there was something to deal with noise. Maybe something like blur/erode in Combustion/Final Cut.

3- Depending on what you're trying to do, you might be much better off with external scopes.
Coursedesign wrote on 11/15/2007, 11:12 PM
For secondaries, I'd find it useful if there was something to deal with noise.

Today there are several high quality noise plug-ins for FCP, AE, Combustion, Vegas.

RevisionFX DE:Noise is excellent and is even available as an FxPlug for FCP, which means GPU assist for great performance.