So pretty much I am trying to make csgo edits with demo clips that are 600 fps and i cannot preview them in Sony Vegas 14 because they make it lag. I'm not sure how to fix this but I know there is one.
To answer your question, assuming you meant 60fps, encode the clip into an edit-friendly format first. Some codecs take a lot of CPU power to decode, and they don't edit well for that reason. Try something encoding it to something like XAVC-I, you'll still get great quality but your editing experience will be much better.
To answer your question, assuming you meant 60fps, encode the clip into an edit-friendly format first. Some codecs take a lot of CPU power to decode, and they don't edit well for that reason. Try something encoding it to something like XAVC-I, you'll still get great quality but your editing experience will be much better.
No I mean 600, so pretty much i'm trying to make a csgo smooth edit like this --> His work and i have the same specs, I dont know if its a preview setting or ram setting but those are the most common i've heard of.
If anything, you are losing quality with that method. Always best to edit at the same frame rate that the game output at, and encode to the same specs.
To answer your question, assuming you meant 60fps, encode the clip into an edit-friendly format first. Some codecs take a lot of CPU power to decode, and they don't edit well for that reason. Try something encoding it to something like XAVC-I, you'll still get great quality but your editing experience will be much better.
No I mean 600, so pretty much i'm trying to make a csgo smooth edit like this --> His work and i have the same specs, I dont know if its a preview setting or ram setting but those are the most common i've heard of.
Has it been recorded at 600fps? If not, it makes no sense. Also, YT playback is limited to 60fps. Unless you intend to have slow motion, that’s a different story.
After watching the video, the guy is recording at 300fps (not 600) and then putting it into Vegas, which when stretched to 60 results in a much longer slowmo clip, then they are speeding it back up on the timeline to normal speed, which is doing nothing but throwing away the frames that aren't being used and interpolating where the frames aren't evenly divisible, which as I said is either losing quality or at best making no difference at all. They think it seems to have a smoother looking effect, but that is placebo.
I did learn Vegas has a time stretch feature... 20 years of editing in this app and I didn't know you could control velocity in ways other than the rubber band.
Okay, so pretty much in-game you put it in slow motion which makes the frames really high. You then record it at 60fps and the clips are very silky smooth after. So I didnt record the clips at 600fps, they're in 60fps but they are very laggy in only Vegas. That's all im trying to find out.
I can post an example of one of the clips so that one of you may try it, just tell me so.
Okay, so pretty much in-game you put it in slow motion which makes the frames really high. You then record it at 60fps and the clips are very silky smooth after. So I didnt record the clips at 600fps, they're in 60fps but they are very laggy in only Vegas. That's all im trying to find out.
I can post an example of one of the clips so that one of you may try it, just tell me so.
The lag might be due to the way it has been recorded, could even be varaible frame rate or high compression. In any case, the whole “workflow” makes no sense, Unless you want the final video on YT to be slow motion. If not, you would have to speed up the recorded video by a factor of 10 in which case, Vegas will just throw away frames. Again YT does not playback 600fps, 60fps is the maximum.