About Sound Forge...

FuTz wrote on 9/29/2003, 8:57 AM

Anybody here who's using Sound Forge *and* Vegas for projects?
I got SF Studio 6 and barely use it because with Vegas, I can practically do anything I want with my sound files. But if you are a frequent Vegas / SForge user, can you tell me when do you use SForge? For what applications?
Obviously, I'm asking because of the new SForge release + offer and I'm trying to figure out if there's anything that I've been "missing" all that time that would give me a good reason to spend the extra 300$ to upgrade...
Thanks!

Comments

Spot|DSE wrote on 9/29/2003, 9:15 AM
Forge, IMO, is a necessity. Yes, you can sorta do a lot of the same things in Vegas, but it's a challenge/slower, and somethings can't be done at all. For instance, drawing out a tic or cough, or guitar pick being dropped can't be done in Vegas. Vegas doesn't have the detail tools. Vegas is a mastering tool, but not in the truest sense. They are a team, working together. You can apply noise reduction in Vegas too, but it's a pain in the butt, it's slow, and it's processor intensive. Also adding certain effects, or gaining better control is easier in Forge vs Vegas, and if nothing else, the plugins you get with Forge make it worth the expense alone. Not to mention batch converting.
TorS wrote on 9/29/2003, 9:27 AM
Once you have it, Vegas treats Sound Forge like a plug-in, giving you the option to open audio events in SF, directly or a copies. When you choose the latter, if you make any changes, Vegas will automatically replace the original with your enhanced copy, just like that. It's so sweet.
Tor
FuTz wrote on 10/1/2003, 7:18 AM

Thanks for your comments!
JJKizak wrote on 10/1/2003, 8:15 AM
I use them both profusely. I create sound tracks on my old family movies using every trick in m the book that I know of. For instance, import a footsteps sound clip to the V-4 timeline and sync the first step then ctrl drag the clip to squish or expand it to match the person walking. If the walking is variable, import the same clip on a new track and do the same thing again. I then adjust the volme with the envelope and if too loud or soft open the clip in forge and readjust the master volume. I will eventually wind up with about 18 sound tracks. Using forge and Vegas to create music is my next endeavor
---use forge to create bass notes, (usually 10 notes very long in duration)---then applying them to the vegas timeline. Same with drums. The melodies are the key stumbling block. Whats kool is once your library of notes is created you just start picking and choosing and of course it depends on the style and type of music.But then again maybe I should learn Acid.

JJK
johnmeyer wrote on 10/1/2003, 10:14 AM
Vegas is much better for multitrack sound. However, SoundForge has amazing tools for modifying the sound on a given track. If something doesn't sound right, you need SoundForge. I use it to remove pops/clicks and hiss from old recordings; change the EQ to make something sound more "natural;" and make precise, high fidelity modifications to pre-recorded music for ballet productions.
filmy wrote on 10/1/2003, 10:39 AM
I have used Sound Forge for a long time, long before Vegas. VV, for me, is a great mixer and when I need to edit Audio that is when I use Sound Forge. Cleaning up audio pops and the like. I use Sound Forge to clean up audio, fill in gaps created by taking out bad audio. Dialog editing - Sound Forge is a must. Sound Effects editing an be greatly enhanced by the use of Sound Forge.