ACES 2065 vs ACES cc

karma17 wrote on 5/21/2018, 5:06 PM

I am new to learning ACES and was just curious which one of these you should use when color correcting. From what I've gathered, ACES 2065 is linear and ACES cc is log. When color correcting in Vegas, should the color space be set to ACES cc?

Any thoughts as to why ACES 2065 is set as the default?

Any info appreciated.

Comments

karma17 wrote on 5/23/2018, 12:57 AM

I didn't realize Vegas 15 had a relatively in-depth manual, which I found here:

https://images-na.ssl-images-amazon.com/images/I/E1lllY2i6QS.pdf

And voila, on page 413 was my answer, which I should have probably known.

ACES color space VEGAS 15 supports new ACES color space variants introduced in ACES 1.0.3: 1.

1. ACES2065-1: This is the original ACES color space, linear light, very wide primaries, very high dynamic range (0.0 – 65504.0). This core ACES color space is used for interchange and archival format Recommended for ACES OpenEXR files conforming to SMPTE 2065-4.. Uses AP0 primaries.

2. ACEScg: A Working Space for CGI Render and Compositing”. Uses AP1 primaries.

3. ACEScc: Wide color gamut log color space, for use in color correction (“cc” for “color correction”). Also useful for any image processing which cannot handle HDR values (>>1). Uses AP1 primaries, logarithmic, can go slightly negative and a little above 1.0. Uses AP1 primaries.

4. ACEScct: This working color space is very similar to ACEScc , except that it adds a "toe" to make it closer to traditional "log" curves. The addition of a "toe" results in a more distinct "milking" or "fogging" of shadows when a lift operation is applied. Uses AP1 primaries.

5. ACESproxy: An integer log encoding for on-set preview and on-set look management. Uses AP1 primaries, logarithmic, range-limited (clipped to 0.0-1.0 code value legal range