Add tracks to multicamera channel?

Miles-Thatch wrote on 8/22/2021, 11:25 AM

Greetings, everyone.

Currently, as far as I know, the multicamera setup considers a single video (including it's audio) as 1 camera. Now what if, imagine this is a sporting event video and there are 2 teams and 2 footage files. I want to have a team logo be displayed over the footage of the team being displayed. Is it possible to add a new video track, put the logo over the footage and make that somehow a part of the first camera feed? Then do the same for the second footage with a different logo and then make use of the multicamera setup? This way whenever I switch between the multicamera footage for team 1 and 2, the appropriate logo is also switched? Currently It seems vegas only considers the built in channels of a video file to be a part of a channel. Is there a way to add more tracks to what it considers to be a camera?

 

Currently the only way I know how to achieve that is to have 1 Vegas project for Team 1 with all the footage, logos, labels and overlays and have a 2nd Vegas project for second teams footage, logos and overlays. Then import the 2 projects into a 3rd project which makes them appear as single footage tracks and only then engage the multitrack. Only problem is that this method takes up some pre-render time and the preview video playback suffers greately too.

Comments

Miles-Thatch wrote on 8/22/2021, 12:32 PM

OOH, It looks like I can select multiple tracks and turn them into a single camera track in the same drop down option via Create Multicamera Track
neato


EDIT:

Nevermind, it destroys envelopes. Not good...

 

 

Former user wrote on 8/22/2021, 3:54 PM

When you enable multicamera, any effects are deleted. You need to multicam before other operations. I don't think it does what you want, but you could create a pre-render of your footage with the logos and use that as your source.

 

Miles-Thatch wrote on 8/22/2021, 5:16 PM

When you enable multicamera, any effects are deleted. You need to multicam before other operations. I don't think it does what you want, but you could create a pre-render of your footage with the logos and use that as your source.

 

Yeah, that's what I'm doing right now by importing vegas projects into one anther. That creates a processing delay however and the preview is slow. Not sure what pre-processing is (Shift + B )?

fr0sty wrote on 8/22/2021, 5:49 PM

Short of rendering the logos onto the videos first before editing, there is no efficient way to go about automating this, but it did inspire an idea for a new feature that I have forwarded to the team, so hopefully before too long there's a way for you to go about this that is faster.

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Desktop

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Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

wwaag wrote on 8/23/2021, 1:36 AM

@Miles-Thatch

You can easily do this with nested projects. Just create a project with team 1 footage and its logo on separate tracks. Then do the same for team 2. Then add the two projects to a new project with each project on a separate track. You can then create the two multicamera tracks--each with their separate logos. Just tried it with titles rather than png's and it worked OK.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

fr0sty wrote on 8/24/2021, 2:54 PM

The problem there, nested projects perform poorly on the timeline, so they won't be getting very good performance while multicam editing.

Here's an approach that will work for the time being until a track bussing function can be added to VEGAS Pro's video tracks.

Create your multicam cuts and finalize them as closely as possible

Expand the multicam track back out to individual tracks

Duplicate the track you want an overlay on

Select all of the events on the overlay track

Open the Edit details window and set it to Selected Events

Scroll to the File Path column

Double-click the File Path for the first event

Hold the Shift Key and double-click the file path for the last event (thus selecting them all)

With the file path to the logo file previously on the Windows clipboard, type Ctrl+V to paste the new file path into all of the selected files simultaneously

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Miles-Thatch wrote on 8/24/2021, 4:12 PM

The problem there, nested projects perform poorly on the timeline, so they won't be getting very good performance while multicam editing.

Here's an approach that will work for the time being until a track bussing function can be added to VEGAS Pro's video tracks.

Create your multicam cuts and finalize them as closely as possible

Expand the multicam track back out to individual tracks

Duplicate the track you want an overlay on

Select all of the events on the overlay track

Open the Edit details window and set it to Selected Events

Scroll to the File Path column

Double-click the File Path for the first event

Hold the Shift Key and double-click the file path for the last event (thus selecting them all)

With the file path to the logo file previously on the Windows clipboard, type Ctrl+V to paste the new file path into all of the selected files simultaneously

So essentially this is me cutting up the media using mutlicam but then, after making a copy of unwrapped multicam footage, swapping the footage with other media? Do I understand you correctly? Interesting approach

fr0sty wrote on 8/24/2021, 7:37 PM

well, more like copying the edits you made to a camera track to the logo track that you want composited over that camera's image, so you don't have to manually cut the logo track every time that camera track cuts to another angle. I proposed the idea of a video bus routing system that lets you route one video track into another (like your logo onto that logo's corresponding camera track) so it is automated much easier, where any edits you make to the camera track are also applied to the track routed into it (the team logo), which removes a lot of the steps you have to go through now to pull off the same thing. The team liked that idea, so hopefully we'll see it implemented soon.

Last changed by fr0sty on 8/24/2021, 7:38 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)