Comments

deusx wrote on 8/10/2006, 4:01 PM
Fusion or some other compositing software, not vegas or other nle.
Looks like you'd definitely need tracking.

Or an invisible tatooist .
Former user wrote on 8/10/2006, 4:30 PM
My guess would that it's done in 3D space using a program like Lightwave or Maya. You would have to create a model of the girl and match the camera exactly. Then "paint" the tattoos on the 3D model and use just the graphics and associated alpha channel to get the final composite (minus the 3D model itself).

A whole lot of work no matter how you do it...

Jim
jrazz wrote on 8/10/2006, 4:34 PM
Regardless of the work involved, it is definitely a neat effect.

j razz
fldave wrote on 8/10/2006, 6:20 PM
And tastefully done!
Former user wrote on 8/10/2006, 6:49 PM
I found the agency that did the project: W/Brasil though I couldn't make heads or tails of the website. There was a short discussion on it on a blog that stated that it took multiple artists almost 6 months to accomplish and was basically drawn by hand -- I assume rotoscoped.
TShaw wrote on 8/10/2006, 6:52 PM
WOW, cool idea.

Terry
busterkeaton wrote on 8/10/2006, 10:50 PM
I don't think it tells us enough about the technical qualities of the TV.
Grazie wrote on 8/10/2006, 11:22 PM
Great thread!
vicmilt wrote on 8/11/2006, 9:35 AM
I don't believe that you need super high tech software to do this - just a ton of time, dedication and drafting talent.

1 - Essentially you've got two elements - film (video) of a beautiful naked girl, precut to completion.
2 - Line art animation

By exporting each frame from the live video as a single JPEG image, and numbering same consecutively, you could then proceed to do the drawing animations, right on top of the girl, one frame at a time. There are definitely some not too expensive rotoscoping softwares out there that would allow you to do this kind of frame by frame animation, but to experiment with it, simply try importing each frame into Photoshop, doing the drawing and then exporting the drawings back into Vegas.

But don't ask ME to help you.

v
farss wrote on 8/11/2006, 3:40 PM
Well yes you could do that, come to think of it one could save the cost of cameras and the hassles of talent and create everything using rotoscoping. OK then it's tradition cell animation but man that would be one heck of a lot of work!

What something like this project needs is performance capture, that's 3D motion capture but using pixel level tracking rather than marker tracking, the surface of flesh is too detailed and complex to simply use a few stuck on makers to get a realistic paint.
From that a 3D mesh can be derived and then the painted tattoo skinned onto the mesh. Even painting the tattoo is not trivial, it's not a 2D painting stretched onto a 3D surface I would think, well OK it would always resolve to that however it's not how a tattoo is done. Probably having the tattoo artist do it for real on a model or dummy and then scanning that would give the best result.

Of course yes (I say again) you could rotoscope it but painting frame by frame onto a 3D moving complex surface, wow, that'd be some artist who could cope with having to redraw every pixel every frame, no doubt rotoscope tools give some assistance but...

Bob.