Comments

johnmeyer wrote on 3/31/2004, 12:40 PM
You can use Wax 2.0 (www.debugmode.com) to load many of the VirtualDub filters. AFIK, I don't think that there is any way to use the AVISynth filters directly within Vegas. Also, the Wax interface only allows filters that operate on one frame at a time, so you cannot use temporal cleaner filters, for instance. It is my understanding that this results from limitations in the Vegas API calls that developers can hook into.
Zarxrax wrote on 3/31/2004, 4:10 PM
I think you are misunderstanding what I am asking. I don't wan't to use avisynth filters from within vegas. I merely want to be able to load my avisynth scripts into vegas. AVS scripts are able to be read by any application that reads AVI files via VFW or DirectShow, so I don't understand why this simple support is not in Vegas.
satish wrote on 3/31/2004, 5:13 PM
The upcoming Wax 2.0b plugin for Vegas will support .avs scripts. Using that you can load .avs into Vegas.
johnmeyer wrote on 4/1/2004, 1:03 PM
The upcoming Wax 2.0b plugin for Vegas will support .avs scripts. Using that you can load .avs into Vegas.

Oh WOW!!

That's just too good, Satish.

Does this mean I can do pulldown and "mess" with fields using these avs scripts?

Wow again!
JohnnyRoy wrote on 4/1/2004, 1:23 PM
Just when you think it couldn’t get any better. BAM! Satish pulls another one out of his hat. I swear, the man is a magician! ;-) Thank Satish.

~jr
DDogg wrote on 4/1/2004, 1:32 PM
johnmeyer, I've only "messed" with it :) a few minutes in some quick initial tests on a test version, however since avisynth is a language based frameserver, all instructed actions will be delivered to Wax as a rendered video stream.

Certainly, for example, if you used some of the latest conditional features of avisynth to act upon certain frames based upon your specified criteria, those actions would be done and the video delivered to Wax would reflect those changes.

For the latest avisynth build and documentation see: http://prdownloads.sourceforge.net/avisynth2/AviSynth_200304.exe?download
Zarxrax wrote on 4/1/2004, 1:44 PM
My prayers are answered :)
If this works well, I guess I'll be picking up Vegas 5 when it comes out :)
DDogg wrote on 4/1/2004, 2:02 PM
"My prayers are answered :)" - great news! Then I am sure Satish can count on you to answer his and do some great examples of how cool wax2 is with avisynth? (asked oh so innocently ;-) )
Zarxrax wrote on 4/1/2004, 2:15 PM
DDogg: I don't understand what you said :p Please elaborate.
JohnnyRoy wrote on 4/1/2004, 5:06 PM
> Please elaborate

In another thread DDogg was suggesting that one way in which we can pay Satish back for his free plugin is by making demos and examples of what can be done in Wax 2.0 so that he has a nice portfolio of what his plugin can do. I think its an excellent idea and plan to contribute a few myself as soon as I get more familiar with it.

~jr
AudioIvan wrote on 4/1/2004, 5:42 PM
TNX. Satish, this implementation to Vegas gives us (AVIsynth users) a lot.
I'm just wondering why Sony didn't support AVIsynth at the first place.
Canopus, CinemaCraft, MainConcept they all do.
You can do so much with AVIsynth (if you know how).
Thanks again,

AudioIvan
DDogg wrote on 4/1/2004, 6:32 PM
A long time ago there was a few messages from the pre Sony staff that I took to mean some people at SF equated avisynth users to video pirates. Note I said, "I took to mean". Perhaps I also just misunderstood. I don't want to start any trouble whatsoever.

Anyway, now AviSynth is a mature,heavy duty, and well documented product. It is constantly updated and is a very powerful tool to anybody in the video community. Maybe seeing AviSynth in this new light might allow Sony to rethink their position. I, for one, sure hope they do.
johnmeyer wrote on 4/1/2004, 8:24 PM
some people at SF equated avisynth users to video pirates.

I sure hope that isn't true. I have said it before, and I will say it many more times:

The difference between leadership products and "also-rans" is third party support.

Adobe has third-party support; Sony Vegas does not. If that doesn't change, Sony will lose (and so will we).

Sony, I will ask again: When are you going to hold your first Vegas developer conference??
JohnnyRoy wrote on 4/2/2004, 3:57 AM
I don’t know if its technically possible, but imagine if Sony simply supported the Premiere API? Or even if an adapter could be built like the Dxi/VSTi adapters/wrappers? I think people might be more likely to leave Premiere if all their plugin’s were supported in Vegas. So in addition to not having 3rd party support (except for a small handful), people who convert from Premiere have to leave 1000’s of dollars of plugins behind. Not an easy thing to do.

The people at Jasc were smart when they designed Paint Shop Pro to use Photoshop plugins. There’s a lesson to be learned there.

~jr
johnmeyer wrote on 4/2/2004, 7:42 AM
JohnnyRoy,

You are dead-on correct. I hope Sony is listening.