Comments

decrink wrote on 2/24/2002, 3:14 AM
What do you mean 'graphical mode'? I'm looking at purchasing AT3 and wonder what it is that is happening? Are you getting messed up files when you render? Is it messing up your waves or your Vegas file? I'll try to recreate your problem on my computer with the demo if I have more info.
PipelineAudio wrote on 2/24/2002, 11:11 AM
Ok heres the problem:
I use autotune only in graphical mode, where you actually draw the pitches to where you want them.
Under autotune 1, in sound forge, you could mae a selection, draw your pitches, hear the correction in real time, then hit " ok " and the pitch changes would be applied to your file.
In Autotune 3 you preview the sounds, it all sounds right, but when you hit " ok " the file shows that it has been changed BUT no changes were actually made.

In Vegas doing it " non realtime fx" style it will make the right changes during the FIRST loop then ignore the changes after that. When you hit " ok " or whatever to render the changes, it makes a MESSED up file just clicks and pops and nothing like the original.
PipelineAudio wrote on 2/24/2002, 7:52 PM
what does everyone just use it in auto mode???
stakeoutstudios wrote on 2/25/2002, 12:40 PM
I've been using autotune 1.3 and autotune three in graphical and auto mode, but been using my Wav editor (Cool Edit Pro) to do the dirty work (I may start using apply non-realtime event FX option in Vegas soon tho - it's probably easier, just a habit!)

Autotune three seems to tune to the wrong pitch in graphical mode! just slightly, a few cents, but oh boy, is it annoying! I never had that problem with version 1.3. I might send it back to them unless I sort it out soon!

oh, pipelineaudio, have you tried Synchro Arts Vocalign yet? it severely rocks for matching up double tracking, vox, clean guitars etc! Hope the studio's doing well :o)

www.synchroarts.com (for the vocalign demo etc)

Jason

edna6284 wrote on 2/26/2002, 9:19 AM

I tried the Tune3 demo...I also work exclusively in Graphical mode, as do you PipeLine. It wouldn't work for me. Nothing seemed to happen.

So I continue with my much less pretty (but completely functional) 1.3. Happy as a clam.


PipelineAudio wrote on 2/26/2002, 11:12 AM
Cool! Im checking the synchroarts site right now.

In the readme for autotune 3, they explained a reg edit to at least get autotune 3 to work in soundforge in graphical mode...I am SAVED :)
stakeoutstudios wrote on 2/26/2002, 7:41 PM
Autotune 3 seems to work in Cool Edit Pro just fine.. apart from the tuning often seems slightly off... anyone else had that problem?
PipelineAudio wrote on 2/27/2002, 1:47 AM
Im speaking of graphical mode.
Try this:

1. pull up a long passage of vocals

2. in GRAPHICAL mode in autotune 3 draw using the line tool, a nasty nasty triangle up and down

3. listen to this in preview

4. now render it

5. now listen

do steps 3 and 5 sound the same ?
stakeoutstudios wrote on 2/27/2002, 4:23 AM
I understand what the graphical mode is! I use it all the time - in fact, I hardly ever touch the 'auto' mode. My problem is that I tune a region of the vocal up to the note it is supposed to be, play it back in the mix, and it still seems *slightly* out of tune. Autotune 1.3 is fine in graphical mode for this. Autotune 3.0 is the problem.

nlamartina wrote on 3/2/2002, 12:21 AM
To y'all,

I haven't ever used Autotune, but I was paging through the Feb issue of Mix when I stumbled upon this interesting little bit. It could help explain some of your difficulties:

"Auto-Tune 3's implementation of absolute time sense does carry a price, however. The plug-in's buffer start point — for tracking the pitch — always corresponds with 00:00:00:00 absolute time. If you use ADAT 9-pin sync or SMPTE to timestamp your audio files and you want to correct the pitch of a vocal phrase that occurs at 00:30:00:00, for example, then you'll need to set Auto-Tune 3's buffer to over 30 minutes or it will run out before it tracks your vocal phrase's pitch! Of course, this places an unrealistic demand on your computer's RAM. There is currently no workaround for this limitation. Hopefully, the next release of Auto-Tune will allow the program to switch to relative time sense or, better yet, offer a user-definable buffer offset to solve this problem.

Until then, I'll be using my older version of Auto-Tune to perform Graphical mode tweaks on my epic-length and end-of-tape ADAT tracks. For Auto mode processing (or for Graphical mode tweaks of reasonably long files that begin close to 00:00:00:00 absolute time), there is no question that Auto-Tune 3 offers more power and flexibility, speedier use and smoother-sounding processing than the preceding releases..."

The whole article can be found here:

http://industryclick.com/magazinearticle.asp?magazineid=141&releaseid=9828&magazinearticleid=139688&siteid=15

Hope this helps,
Nick LaMartina