Audio

mjroddy wrote on 12/14/2003, 12:55 AM
Ok, I know I'm doing this incorrectly, but it's the way I've been doing it for years. Now, it's time to STOP!
I'm using Vegas 4.0d and a nice little audio program called Goldwave.
The way I "repair" audio is to go into Goldwave, and manually bring the peaks down to a "normal" volume.
I mean, say the majority of the waveform rests at about .5, but there are peaks up to .95. I will take any peak over .5 and bring that down to .5. Then, after that process is done (not bad on :30 spots, but HORRIFIC on long form) I'll bring everything up to .85.
This may bring shutters to audio experts who's ears may be sensitive enough to detect the volume fluctuations, but in 5+ years of doing this, I have yet to have a single person call me on it.
But I'm doing more long-form now and can't see doing to for the entire project. I know I've heard about tools and filters that do this automatically, but I am SUCH an audio dunce, I am clueless how to go about it. Are there any tutes showing me (and anyone else in my boat) how to "normalize" audio?
Thanks to all who answer, for you will make my life MUCH easier. -mjr

Comments

farss wrote on 12/14/2003, 2:19 AM
I don't really know what you're trying to repair so I may be stabbing in the dark here.
I suspect you're trying to get the levels more constant, right?

If that's the case then what you need is compression, click the Fx icon in the audio track header. You'll find three FXs already in the chain. Click th elast one to open the dialog box and just try one of the presets. They are all non destructive and render in real time, you can even play the track while you play.

You should also investiagte track Eq in the same chain to get rid of any unwanted noises if they're there before you apply compression as it'll make them much more noticeable.

I'll make no comment on how what you were doing would have sounded, just cannot believe the amount of effort when it can be done within VV with a few mouse clicks! If you cannot come to grips with reading the manual (I cannot either usually) just have a play, the hardest thing to do in VV is break something, you might be amazed at what else you'll unlock.
TorS wrote on 12/14/2003, 2:53 AM
I support farss' reply, and add to it. As well as using compression on tracks (the default like farss said, or Graphic Dynamics which I use most of the time) you can use it on the buses. Not so much to compress, but to get rid of clipping. Let's say you have one track with talk - much compressed, one track with music - a little compressed, one track with ambience - a little compressed. The combination may give you clipping at the bus level (the combined volume is over 0). The you add a little compression or limiting on the bus. But first you should see if some of the troubled spots needs to be manually adjusted with an audio envelope.
Tor
farss wrote on 12/14/2003, 2:56 AM
Or,
if you want more control over what is happening the you can insert a volume envelope. Just go to help and search under volume or envelope.
Spot|DSE wrote on 12/14/2003, 6:09 AM
To normalize in Vegas:
1. Get the normalize script from one of many places.

2. Assign it to a toolbar button

3. Select all your audio

4. Press the button


You can also normalize one event and then copy/paste attributes to every other audio event by drawing, right clicking/select events to end. It's a fairly straightforward process.

Also, Goldwave's meters are screwy, set your peak volume to -0.1 in Vegas. (that's the default) Put easily, anything that hits or goes beyond 0dB in digital is effectively destroyed.
mjroddy wrote on 12/14/2003, 9:48 PM
Envelopes I understand. It's the compression thing that boggles me. But, as suggested, I will play with the settings and see what there is to see.
Are there any tutes out there that cover - more or less in depth - audio compression? My experience is nil. I only barely understand the word.
But I've been told, and believe that the difference between an average project and a good project is the sound. So I'd like to get better.
Thanks for the advice here. I'll go and explore. -mjr
busterkeaton wrote on 12/15/2003, 1:37 AM
I'll take a crack at compression before the audio pros wake up. Here's my understanding of it, others may be able to explain it better.

In this case what you are doing is compressing the dynamic range of the audio. It is not compression like file size compression, where you take a big wav file and convert it to a small mp3.

Compression makes the average level louder. If you have a really wide dynamic range, it could become fatiguing to listen to, particularly if it's someone voice that kept going soft and then LOUD then soft then LOUD. So compression raises up the soft parts which makes them louder and "compresses" the peaks so that they don't distort which makes them softer. So compression makes every thing sound louder. If you look at a waveform before and after it has been compressed, the compressed waveform will look fatter. Its Dynamic Range is smoother. When played back you won't have to turn your volume up high to hear the soft parts which also means the loud parts won't be too loud. However, if you put too much compression on something and it can sound bad, just like if you overdid it with a video effect.

http://www.imperialdub.com/dubstudio/compression/
http://www.sfu.ca/sca/Manuals/ZAAPf/c/compressors.html
http://www.compulink.co.uk/~davedorn/computing/sound/dynamics1.htm
farss wrote on 12/15/2003, 1:59 AM
Buster,
I think there's more kind of compression than I've had hot dinners. They all have their puposes. The tools in VV are pretty good, from the little I've learnt about SF it has much better ones. If it's only going to be coming out of the average TV's speakers then ones in VV should be adequate for most things.

You're right about trying to get speech at a fairly constant level. Our brains use far more cues than sound systems can reproduce when we listen to someone face to face. So we need to help the process along otherwise the mental effort of lisetning becomes tiring. You're also quite right, too much compression on everything can be even more aweful.

Another great trick is to use the effort of listening to distract the viewer, common trick in horror movies, you're straining to listen to the dialogue and then whack, down comes the axe.
mjroddy wrote on 12/15/2003, 11:28 AM
BusterKeaton, thanks for the clear explanation. This is exactly what I'm aiming for. Now I know I'm on the right page.
Thanks everyone! -mjr