Comments

Chienworks wrote on 9/13/2005, 3:50 AM
One easy thing to do is to normalize that event (right-mouse-button click on it, switches, normalize). This will make that event as loud as possible. You can then drag the top edge of that event down to reduce the volume if necessary. Unfortunately if you have any loud peaks in that event then this method may not gain much. In that case, you can Split the event just before and just after those loud peaks and then normalize the rest of the pieces individually.

A better method is to use a volume envelope (Insert / Envelopes / Volume, or press V). A thin blue line will appear through the middle of the entire audio track. Double-click on this line just before the event starts, just after it starts, just before it ends, and just after it ends. You will see four little nodes appear on the line. Drag this line up inside the event to raise it's volume. You can add as many points as you like to continuously adjust the volume throughout the track.
James Young wrote on 9/13/2005, 9:30 AM
There is a difference between changing the gain at object level (eg with normalization) and using the volume envelope. At object level, those changes are pre-track effects, and using the volume envelope is post-track effects. Something to keep in mind, because if you have a compressor attached to a track and you normalize one chunk of audio, it may start pumping because it's hitting the compressor harder. If you use the voluem envelope, it'll hit the compressor the same amount, but the final level will be louder.

Either way if fine, but know why you go about it one way as opposed to the other.

Hope that helps.