When I use the more CPU-intensive settings for iZotope RX 2 Denoiser it applies delay compensation so the audio stays in synch with the video (you can tell it's working because the little green FX icon turns gold when in playback).
This works well as a Track FX. However, when I apply the same FX to a bus or event the icon stays green and the delay compensation does not work. Is this a rule? Do busses & events not do delay compensation, or is there a way to make them work?
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It's actually a bit odder than noted above: when I apply the FX to a bus, the icon IS gold if you click View:Audio Bus Tracks and view the bus on the timeline. (I was viewing the bus in the Mixing Console, which does not turn gold.) However, no matter how you view it, the audio is really late when the FX is applied to the bus. (This is also true of the Master Bus when viewed outside the Mixing Console, except that in this case the FX icon stays gold all the time, even when the project is NOT in playback.)
I can't find any way to apply these FX to bus or master and get the benefits of delay compensation, however.
This works well as a Track FX. However, when I apply the same FX to a bus or event the icon stays green and the delay compensation does not work. Is this a rule? Do busses & events not do delay compensation, or is there a way to make them work?
<edit>
It's actually a bit odder than noted above: when I apply the FX to a bus, the icon IS gold if you click View:Audio Bus Tracks and view the bus on the timeline. (I was viewing the bus in the Mixing Console, which does not turn gold.) However, no matter how you view it, the audio is really late when the FX is applied to the bus. (This is also true of the Master Bus when viewed outside the Mixing Console, except that in this case the FX icon stays gold all the time, even when the project is NOT in playback.)
I can't find any way to apply these FX to bus or master and get the benefits of delay compensation, however.