I've been using Vegas audio for a few years now, and I'm very fluent in methods, terminology, and all that stuff.. But I have a basic question or two:
I produce bass-heavy hip/hop, electronic, and industrial music. I've always mixed tracks down to read out on Bus A at -0.1db or lower- just like a real mixer, "going into the red is bad," right?
Yet, if I mix loud and the Bus reads out at a higher volume (like 3db, for instance) I notice that when I consolidate tracks to a new wav, the new wav reads out at 0.0db (even if the original mix is too high). What's going on here? How does Vegas "mix" levels (by itself upon consolidation/rendering)? I know that a cracked signal still cracks after rendering to a wav, but why does it read at 0.0?
Also, I notice that my tendency to mix things at -0.1 or under results in "quieter" sounding beats than people who use other programs (i.e. Reason)... To get good warm-sounding tracks, SHOULD I be recording with a Bus A at +3.0 instead of -0.1? Or should I stick with "playing chicken with the red' like I do with a physical mixer?
Finally, does it make a difference between the following scenarios:
1) Mixing each audio track so that Bus A reads at around 0.0 with "Bus A volume" set to 0.0
2) Mixing each audio track levels reading over 0.0 on Bus A (ie +3.4db ) and then correcting it by lowering "Bus A volume" by -3.4db.
Thanks for any help. I can post a link to a track that I made if that would help, but I'd rather not if it's not necessary.
I produce bass-heavy hip/hop, electronic, and industrial music. I've always mixed tracks down to read out on Bus A at -0.1db or lower- just like a real mixer, "going into the red is bad," right?
Yet, if I mix loud and the Bus reads out at a higher volume (like 3db, for instance) I notice that when I consolidate tracks to a new wav, the new wav reads out at 0.0db (even if the original mix is too high). What's going on here? How does Vegas "mix" levels (by itself upon consolidation/rendering)? I know that a cracked signal still cracks after rendering to a wav, but why does it read at 0.0?
Also, I notice that my tendency to mix things at -0.1 or under results in "quieter" sounding beats than people who use other programs (i.e. Reason)... To get good warm-sounding tracks, SHOULD I be recording with a Bus A at +3.0 instead of -0.1? Or should I stick with "playing chicken with the red' like I do with a physical mixer?
Finally, does it make a difference between the following scenarios:
1) Mixing each audio track so that Bus A reads at around 0.0 with "Bus A volume" set to 0.0
2) Mixing each audio track levels reading over 0.0 on Bus A (ie +3.4db ) and then correcting it by lowering "Bus A volume" by -3.4db.
Thanks for any help. I can post a link to a track that I made if that would help, but I'd rather not if it's not necessary.