Comments

Yarin VooDoo wrote on 2/1/2008, 1:44 AM
Ciao,

if all Veg files have same project properties and you want to render all with the same presets, you can import all Veg in one project and use Regions to identify each Veg, than run BatchRender and select the rendering with Regions.

Ciao
Chienworks wrote on 2/1/2008, 3:58 AM
You can also launch Vegas as many times as you have projects. Load one .veg file into each Vegas window. Start them all rendering and let them run overnight. It will be very helpful to set each Vegas process priority to "below normal" as you start it rendering before starting the next.
Yarin VooDoo wrote on 2/1/2008, 5:15 AM
Ciao,

but system, in this way, can overload?
It would be very useful to have a Batch Render as Sound Forge in Vegas...

Ciao
farss wrote on 2/1/2008, 5:41 AM
Get a copy of the Veggie Toolkit from Peachrock.
It makes batch rendering a piece of cake.

Can't believe this is the second time I've recommended this tonight. It's so damn good SCS should licence it and include it with every copy of Vegas.

Bob.
Ken Tu wrote on 2/1/2008, 6:08 AM
Cheers everyone. A few options for me to try out!!!
johnmeyer wrote on 2/1/2008, 7:25 AM
I have a simple script that renders multiple VEG files.

[Edit]
I didn't write this script. I found, however, that it is still posted by the author here:

Batch GUI_Multiple_Project_Render.js


Chienworks wrote on 2/1/2008, 9:25 AM
Yarin, i've never overloaded my computer doing this, and i've had more than a dozen renders running simultaneously.
Yarin VooDoo wrote on 2/1/2008, 9:31 AM
Thanks Chienworks for reply, I'll try your solution! ;-)

Ciao
Kennymusicman wrote on 2/1/2008, 10:00 AM
You could use network rendering onto the local machine to batch jobs as well I reckon
Yarin VooDoo wrote on 2/1/2008, 10:02 AM
johnmeyer - I'm trying to use your script, but I've some problems...it works with VP8?

Ciao
rs170a wrote on 2/1/2008, 10:27 AM
Yarin, that script was written in the Sonic Foundry days.
Therefore, you have to change the line that says import SonicFoundry.Vegas; to import Sony.Vegas;

Mike
Yarin VooDoo wrote on 2/1/2008, 10:33 AM
Oops! :-X :-X

I didn't check the code...sorry!