So I have this largish project. Three cameras were running for a total of two and a half hours. The target material though is 14 dance routines, total a little under an hour, that occurred in three different time blocks over the 2.5 hours. I have all my tracks syncd up and the cuts and dissovles between cameras for each performance are where I want them, resulting in a master video track.
(Thank you, Excalibur. It is easy enough to tweak one dissove here, and add a cut there, after Excalibur has done its work, but I would have hated to do all of these by hand. Why, in its fourth major version, does Vegas not have multicamera support built-in? Hmm? I was VERY surprised at this omission. Anyway.)
Now I need to collapse the time between the routines. In other words I need to collapse the master timeline to omit the stuff between the routines that I don't want. In some cases there's a lot of this, in others, not much.
What's the best way to do this? Just select all tracks and go whacking stuff out, with "ripple" in effect? It seems so... final. But as I said in another post I'm not completely comfortable with this "non-destructive editing" concept yet.
It actually does seem a bit error-prone, given that ALL tracks have to be carefully selected during the deletions.
I did have an idea to help plan the edit - I rendered the whole thing to a new file, then opened that in a second project and did the cuts there. Now of course changes in the original set of edits won't be propagated to the new file, but that's ok, because this new file was just for planning and practice.
Still, I approach the actual "final cutting" with a bit of trepidation.
Is there an easier way? What would really be handy would be a way to mark regions on the timeline for "skipping" during rendering. Sort of like ctrl-K does (but only for previewing) to a selected region in Sound Forge.
(Thank you, Excalibur. It is easy enough to tweak one dissove here, and add a cut there, after Excalibur has done its work, but I would have hated to do all of these by hand. Why, in its fourth major version, does Vegas not have multicamera support built-in? Hmm? I was VERY surprised at this omission. Anyway.)
Now I need to collapse the time between the routines. In other words I need to collapse the master timeline to omit the stuff between the routines that I don't want. In some cases there's a lot of this, in others, not much.
What's the best way to do this? Just select all tracks and go whacking stuff out, with "ripple" in effect? It seems so... final. But as I said in another post I'm not completely comfortable with this "non-destructive editing" concept yet.
It actually does seem a bit error-prone, given that ALL tracks have to be carefully selected during the deletions.
I did have an idea to help plan the edit - I rendered the whole thing to a new file, then opened that in a second project and did the cuts there. Now of course changes in the original set of edits won't be propagated to the new file, but that's ok, because this new file was just for planning and practice.
Still, I approach the actual "final cutting" with a bit of trepidation.
Is there an easier way? What would really be handy would be a way to mark regions on the timeline for "skipping" during rendering. Sort of like ctrl-K does (but only for previewing) to a selected region in Sound Forge.