Hi,
I'm battling to master the Vegas advanced compositing features, but with poor results so far. I've got a compositing software, Visionlab from FXHome, giving me good results , ease of use and all that I need, but it would be great if I could reach my compositing goals from my editing software instead of using a specific application every time I need, for instance, to apply a grade effect to a limited portion of a frame. During my Sony Vegas trialing month I noticed the program had this option in the Pan/Crop window to create keyframed masks during your ordinary editing work, and this is one of the reasons why I preferred Vegas over Premiere. Unfortunately, as I started working on my very first projects, I realised these masks are a bit tricky to manage: they're not simple vector shapes, they're Bezier curves, I'm not familiar with them. If it 's just about creating a static garbage matte, then it all works good. But when I need to create an animated mask, then adjusting the points to make them fit with the object shape turns sometimes into a living nightmare. As I move a point, an unwanted doted line appears changing the curve shape and making hard to close the path. The motion tracking is therefore shaky and unprecise. Is there a workaround to disable this curve option? I would definitely prefer to move the single points freely, like in Visionlab, instead of having these crazy handles appearing suddenly and running all around. Or else, can anybody explain in few words how these curves work?
Thank you.
I'm battling to master the Vegas advanced compositing features, but with poor results so far. I've got a compositing software, Visionlab from FXHome, giving me good results , ease of use and all that I need, but it would be great if I could reach my compositing goals from my editing software instead of using a specific application every time I need, for instance, to apply a grade effect to a limited portion of a frame. During my Sony Vegas trialing month I noticed the program had this option in the Pan/Crop window to create keyframed masks during your ordinary editing work, and this is one of the reasons why I preferred Vegas over Premiere. Unfortunately, as I started working on my very first projects, I realised these masks are a bit tricky to manage: they're not simple vector shapes, they're Bezier curves, I'm not familiar with them. If it 's just about creating a static garbage matte, then it all works good. But when I need to create an animated mask, then adjusting the points to make them fit with the object shape turns sometimes into a living nightmare. As I move a point, an unwanted doted line appears changing the curve shape and making hard to close the path. The motion tracking is therefore shaky and unprecise. Is there a workaround to disable this curve option? I would definitely prefer to move the single points freely, like in Visionlab, instead of having these crazy handles appearing suddenly and running all around. Or else, can anybody explain in few words how these curves work?
Thank you.