Comments

ChristoC wrote on 12/6/2013, 4:14 PM
Actually .bwf is not a 'format' - it is merely a .WAV file with some extra header information - although some later versions of VegasPro can record bwf-type .wav files, strangely (afik) it cannot render bwf-type .wav files.

Probably the easy way to deliver therefore is to render a normal .wav file from exact beginning of the reference video clip, and also render a new MP4 video clip including your voice-over so client can see sync; send both files. Or talk to client - maybe only .wav file is needed if you agree sync point is start of file same as the reference video.
everett wrote on 12/7/2013, 8:45 AM
That was how Ive done it in the past
Always looking for a better solution
Really appreciate the response
Now back to my issue with Ae files into Vegas 12
Thanks
rraud wrote on 12/7/2013, 11:23 AM
AFAIK, Vegas cannot create a BWF file. (another shortcoming) It can however place a previously created BWF on the timeline via it's time code stamp.
You can export an AAF file, which the other studio may be able to open. Otherwise send them a WAVE or AIFF file with the exact SMPTE start time and frame rate noted.
FWIW, MP4 files contain data compressed audio, which should be avoided in the editing process.
Christo is correct in stating a BWF is a <.wav> file with metadata. (TC stamp and other info)
ChristoC wrote on 12/8/2013, 1:49 PM
rraud, since VegasPro10 they added a New Feature: "- Record Broadcast Wave Format (.bwf) metadata when recording audio."
see http://dspcdn.sonycreativesoftware.com/releasenotes/vegaspro100e_readme_enu.htm
however it does not add up that they added that capacity but did not extend it to rendered audio, hence my original remark.....

rraud wrote on 12/9/2013, 9:28 AM
I'm stuck on VP-9, never upgraded to VP10 .. 11 was a mess and 12 was not compatible with my XP pro A/V machine...
John Lundsten wrote on 12/20/2013, 6:36 PM
Have to agree BWF support in Vegas is not that good, Eg Vegas can make no sense of most BWF data in all location Field recorders.
IE rather important stuff like the fps, roll, scene, day recording made & more.

I've found Veg12 to have much improved AAF export capabilities.
caveat
A Vegas AAF can contain embedded media or use referenced external media files.

For most purposes i strongly suggest you go with 'Referenced' ---
The limitation of Vegas Embedded AAF's is:--
1) all metadata, BWF & other is trashed
2) original files from which possibly many 'regions' may have be extracted become loads of AIFF files.
3) there is no 'Handles' option - WTF this is vital IMO - why has Sony done this?
4) audio files may well be (though not consistently so) split to Mono AIFF's.

However Vegas Referenced AAF's have done of these deal breaker limitations.
JL - AATranslator