This took me a while to grasp. If I Add black to black I'd assume I should get black. Vegas gives me grey. If I subtract black from black it gives superblack. I get the same funky outcome with 100% white as well.
I can understand why Vegas is doing this but clearly it's wrong and it's not trivial to work around.
The real brain buster is what happens when there's also an alpha channel. I suspect that Vegas's "ComputerRGB" centric view of video is causing the compositing issues I and others have noted with Vegas and things like fog, smoke and fire with alpha channels. The maths of how alpha values are computed into compositing modes seems to be a dark secret so I'm totally lost trying to understand the issues let alone how one might correctly work around this issue. This is not a personal show stopper, I've simply given up using Vegas for some compositing work as I have AE and it seems to get this right. Still it'd seem selfish of me not to make a noise about this, not everyone can afford AE and I like to see Vegas do what it does correctly.
Bob.
I can understand why Vegas is doing this but clearly it's wrong and it's not trivial to work around.
The real brain buster is what happens when there's also an alpha channel. I suspect that Vegas's "ComputerRGB" centric view of video is causing the compositing issues I and others have noted with Vegas and things like fog, smoke and fire with alpha channels. The maths of how alpha values are computed into compositing modes seems to be a dark secret so I'm totally lost trying to understand the issues let alone how one might correctly work around this issue. This is not a personal show stopper, I've simply given up using Vegas for some compositing work as I have AE and it seems to get this right. Still it'd seem selfish of me not to make a noise about this, not everyone can afford AE and I like to see Vegas do what it does correctly.
Bob.