Hi --
I am new to Vegas Pro (my history is film and traveling mattes). This is my first post. I just loaded Vegas Pro 11 build 595. The computer is a new (Windows7 64-bit) Dell XPS 8300 -- i7-2600 3.4 gHz -- Nvidia 560Ti. Our work station is never connected to the Internet and is dedicated only for editing Vegas Pro (no outside plug-ins). Camera is XA10 AVCHD 1920x1080 29.970 fps. Vegas render set to mp4 HD 1080p. The problem is that the export contains highly visible dirty artifacts not seen in previews nor in rendered previews. I have tried everything to eliminate this problem, including 32 bit floating point @ Best and turning off GPU. Now I am stuck. Is it me or does Vegas 11 have fatal flaws? A 20 second test HD sample posted on YouTube --
-- shows dark clumps of pixels on a 32 bit solid green background with a 32 bit solid red tree blowing in the wind. You can see that Vegas wipes this clean every 0.5 seconds then creates new artifacts. There are also dirty artifacts on the red tree. It looks like the video is exported before the mask is totally processed. The mask was created via FX added b/w, contrast, mask generator, and compositing = Multiply (Mask) with child solid 32 bit red color. I have spent several days on this problem. Am I doing something wrong?
I am new to Vegas Pro (my history is film and traveling mattes). This is my first post. I just loaded Vegas Pro 11 build 595. The computer is a new (Windows7 64-bit) Dell XPS 8300 -- i7-2600 3.4 gHz -- Nvidia 560Ti. Our work station is never connected to the Internet and is dedicated only for editing Vegas Pro (no outside plug-ins). Camera is XA10 AVCHD 1920x1080 29.970 fps. Vegas render set to mp4 HD 1080p. The problem is that the export contains highly visible dirty artifacts not seen in previews nor in rendered previews. I have tried everything to eliminate this problem, including 32 bit floating point @ Best and turning off GPU. Now I am stuck. Is it me or does Vegas 11 have fatal flaws? A 20 second test HD sample posted on YouTube --
