Building Peaks for Files That Aren't There...

DavidMcKnight wrote on 10/23/2005, 10:56 AM
I did a quick search and couldn't find an answer to this. I have a short 30 second clip that consists of an audio track totally unrelated to the audio on any of the video tracks - just a piece of industrial music. I also have one track made up of maybe 20 4-second clips. These came from 4 or 6 captured tapes, each an hour long. I brought the capture file in, copied a few seconds of video to another track, and continued down the cap. files in this manner. But my working project is just one track of video, silent, and one track of music, the whole thing about 30 seconds.

My problem - whenever I try to open this project it insists on rebuilding the audio peaks for ALL the source tapes I used and deleted. This takes waaay longer than even rendering the file! I tried cleaning the media from the project, that didn't help. I tried removing the source tape from the media pool, and that deleted the clip from the project.

<edit> I know it's something I'm doing wrong, but I can't see what it is. Any ideas on this?

thanks,
David

Comments

Spot|DSE wrote on 10/23/2005, 11:21 AM
Even if you're not using the audio, Vegas still has the pointer to the audio file associated with the video. Enable "build peaks for visible events only" and that *may* make a diff.
farss wrote on 10/23/2005, 3:35 PM
Also tell Vegas to build 8 bit waveforms, at least that's a bit faster.
Would be nice if one could simply turn these peak files off, there's many a time where you don't need them at all.
Bob.
DavidMcKnight wrote on 10/23/2005, 4:32 PM
thanks, I did try both suggestions, didn't seem to make much difference. But it was a good time to take a break anyway!

DSE - did you get the email I sent you a few days ago?