Now that I've carefully read the wording of the EU release I have a horrible sinking feeling.....
So we still will not be able to Export a BWF file. Being able to 'Save As when recording' is not very useful at all compared to the functionality that has been requested for years.
Recording BWF is a great step forward.
Bob, I'm not sure what you are asking for when "be able to Export a BWF file". Surely recording WAV with BWF chunk is sufficient? Or are you asking that any imported non-BWF be somehow changed after placement in time-line? Most DAWs only do that after the file has been altered, e.g. re-rendered.
"Bob, I'm not sure what you are asking for when "be able to Export a BWF file". Surely recording WAV with BWF chunk is sufficient?"
Recording a BWF file is useless to me. I need to be able to mark out a section of the T/L and export that as a BWF file with the timecode. Yes, I am altering and creating content.
I send that to someone, he imports that and it lines up in the same place on his version of the project.
At the moment the only way I can get this done is to render out the entire track or buss with padding and then he imports that and lines it up on the pips or the first frame of vision.
The composer can do this with Logic, everyone else in the audio post world seems to have no issue with timecoded audio....
> I need to be able to mark out a section of the T/L and export that as a BWF file with the timecode.
OK understood - in which case that is altering the file (rerendered section) which is common in many DAWs - it's early days to know how VP10 will handle that, but hopefully it will sensibly treat rendered files same as recorded..... otherwise it won't be really useful.
I'm surprised nobody has solved this with scripting yet.
It should be fairly trivial to render a WAV-file, then alter it to include a BEXT chunk with the timestamp. You might be limited in which kinds of wavfiles you can render, though (weird bitdepths, more than two channels etc) but I assume those would be acceptable tradeoffs.
Or import a bwf file, clean up the audio a little here, add an fx there, then re-wrap it in bwf format to send with timecode unaltered so the post-prod is able to just re-insert the file in the editing without problems.
You call THAT a ''Pro'' piece of software...
You can do that if you have Sound Forge.
Render out as .wav from Vegas, open original BWF in SF, replace audio and save preserving metadata. If you want to change TC then edit with Wave Agent. Not too much of a problem for one file, once in a while. A bit impractical for the thousands of audio files you end up with for a movie soundtrack.