Can a script log clips for batch capture?

dkaffine wrote on 2/5/2003, 8:21 PM
There's been some discussion here of scripts to
generate EDLs from Vegas. I'm curious if scripting
will help with importing EDLs, in particular with respect
to capturing clips.

I'm aware that Vegas can already import EDLs on it's
own, but as far as I can tell (and I have experimented with
Vegas 4.0 beta), the clips referenced in the EDL cannot be
batch captured after the import (if I'm wrong about this,
can someone give me details about how to recapture - I've
asked without success on the vegas video forum).

I've reviewed the released beta scripting API. Although
the video capture utility doesn't appear to be part of the
scripting interface, the main Media class might help. But, it's
not clear if the Media class constructor requires a valid media file,
or whether it can be used to create offline files in the
media pool. And if it can, it's not clear that those files
will be eligible for recapture (although it does look like the
critical info can be set - tape name, in/out points - although the
API I looked at doesn't say TimecodeOut can be set).

Basically, what I want to be able to do is start new
projects with a list of offline clips (i.e. Tapename/In/Out),
and have Vegas batch capture all the media. I don't really
care if it requires EDL or some other text format (in my
case I get the list from CatDV, but I can massage it into any
required format). And I don't care if it's a built in
feature or a script - I just want it to be automated (except
for swapping tapes, of course!).

Does anyone have any thoughts about this? I'm not expecting
anyone to write a script for me, but if someone already knows
it is / isn't possible, it might save me some time. Of course,
I'm really hoping I'm missing some obvious built-in capability.

Thanks,

Dave

Comments

SonyPJM wrote on 2/6/2003, 10:03 AM

I hate to strike out like this but...

The Media class in the scripting API does not support the creation and
modification of offline media files. If you construct a new Media
object with the path of a non existing file, the only method that
won't throw some kind of exception is IsValid() and that will return
false.

Also, VidCap does not have a script interface.
dkaffine wrote on 2/6/2003, 7:28 PM
Thanks for the response. I did go ahead and download
the .NET sdk last night, and had pretty much come to
the same conclusion.

Since scripting is out (for now), am I overlooking something else
in the Vegas feature set? Or is there really no way to
get batch capture in Vegas unless the clips were manually
captured (or at least manually logged) at some earlier
point in Vegas?

Dave