Cascading Text Complete - Veggie Available

Jay Gladwell wrote on 3/3/2010, 7:10 AM

Okay, this has taken a l-o-n-g time to reach this point (this is not the first time I've tried to achieve this). But finally I have come up with an approach that I think works well using Vegas' "Scrolling on Transparent" text generator. There is the option to change the scroll direction from "up" to "down" (which removed the need for key frames).

It turns out to be a matter of timing and placement. I was trying to start them at the same same, which was a mistake. The timing is: 6-sec clip, 8-sec clip, 10-sec clip and aligning them flush on the right-hand side.

Next, alternating the text placement from left-center-right and then rotating that placement every other grouping gave me the desired effect: L-C-R, C-R-L, R-L-C, then back to L-C-R. Once that group is done, it can be copied and pasted as many time as the project requires. Granted, you have to go in and change the text for each, but that's no big deal.

You can see a video of the test here.

Anyone who would like a copy of the veggie (V9.0), drop me an e-mail and I'll send it to you.

Thanks to all for your help!

EDIT: Looks like this on the TL:





Comments

gpsmikey wrote on 3/3/2010, 7:54 AM
You have to log in to vimeo to see the video ?? It sounds very cool, but what is with the having to log in to view it ??

mikey
Jay Gladwell wrote on 3/3/2010, 7:57 AM

Sorry, Mikey. I didn't realize that setting was turned on. Please, try it again.

TheHappyFriar wrote on 3/3/2010, 8:22 AM
neat. is there a reason you didn't do this with protype? You could do the whole thing in one event & have the TL look cleaner (but the PT TL would be a mess!)
Jay Gladwell wrote on 3/3/2010, 8:42 AM

" is there a reason you didn't do this with protype?

Protype is too much of a pain for me to mess with. Also, I'm not worried about what the TL looks like, just the finished media. ;o)

Although the rendered scroll does appear to be a bit choppy on my monitor. :o(


TheHappyFriar wrote on 3/3/2010, 10:07 AM
good enough reason for me. :) Some of my TL's look like a snippet of DNA. :D
gpsmikey wrote on 3/3/2010, 10:53 AM
Ah, thanks Jay -- very cool !!

mikey
Grazie wrote on 3/3/2010, 11:42 AM
Excellent work Jay!

Now, if you want to create that sense of depth - have the further text more transparent or greyer. Also, movement nearer would appear to drop faster and those further away would go slower. I find that having the text all the same colour weight I can't quite discern near and far, if that is what is wanted, 'cos presently there is an apparent loss of impact?

Only my thoughts . . .

Grazie
Jay Gladwell wrote on 3/3/2010, 12:11 PM

Thanks, Graham, for your kind words.

This test was done simple to get the flow/timing down, as I mentioned in the other thread. Fine tuning and adjustments are made as needed.

Actually, the larger text does move faster; the middle size text moves a bit slower; the smallest text moves slower still. The flow is: 6 seconds, 8 seconds, and 10 seconds respectively (corrected--had it backwards).


DGates wrote on 3/3/2010, 5:50 PM
Looks good.

TheHappyFriar wrote on 3/3/2010, 7:39 PM
ok, this may be easier in the long run.

I did the same thing (well, not EXACTLY the same, I used my own text) with 3d track & parent track motion. I setup all my text layers @ the distances I wanted (farther back takes longer to "fall") & then on the parent motion just moved from my upper most point to the lowest.

It took care of all the words moving (which is the hard part). Since you don't need to adjust any timing (that's done by the distance back I used Excalibur to make all my text events longer then I would need so everything scrolled as expected.

I have your e-mail so I'll e-mail you the .veg file. It may/may not help.
Rory Cooper wrote on 3/3/2010, 9:32 PM
Very nice Jay

Would love to have a copy of the veg can come in handy

It’s interesting that you used scrolling text and not motion keys

Thanks
Rory
Jay Gladwell wrote on 3/4/2010, 4:56 AM

Thank you, gentlemen, for you kind remarks!

Jay Gladwell wrote on 3/4/2010, 4:59 AM

Friar, your veggie gave the same appearance using one line, but each line--75 of them--has to be a different country name (in this specific instance). Your parent track determined the contents of the children. That wouldn't work for what I need.

Thank you for sharing!


TheHappyFriar wrote on 3/4/2010, 7:29 AM
I accidentally copied everything via reference vs a new copy so changing one changed them all. I e-mailed you an updated veggie that has different text each event.
Widetrack wrote on 3/4/2010, 9:59 AM
Jay:

That looks great. Can you effectively loop it to keep it falling continuously? I just posted a sort of related question this morning, and continuous text movement is the problem.
gpsmikey wrote on 3/4/2010, 10:06 AM
I don't think you can do either vertical or horizontal continuously within something like Vegas because it requires a continuous source of text. What the probably use is some hardware overlay that does take the text source in a stream (be it on the news report, stock report, sports or whatever, they all take some sort of feed that gets either overlayed on the existing image (or in some cases, shoves the existing image up to make room (and distorts the original).

mikey
Jay Gladwell wrote on 3/4/2010, 10:19 AM

Yes, WideTrack, I can loop it. It requires finding an IN and OUT point that are identical. Render that out as a single clip, drop it on the TL and drag it out as long as I want it.


TheHappyFriar wrote on 3/4/2010, 10:22 AM
you could do that easily with a nested project. Just treat it like you would a a scrolling event that you'd want to constantly scroll.
Jay Gladwell wrote on 3/4/2010, 10:27 AM

Again, you're assuming we know exactly what you're talking about.

Can you show us, please?


TheHappyFriar wrote on 3/4/2010, 11:35 AM
I'm heading to work in a few, but when I get home I will. :)
Jay Gladwell wrote on 3/4/2010, 11:45 AM

Okay, thanks!

TheHappyFriar wrote on 3/4/2010, 7:17 PM
ok, quick tutorial on how to make text scroll forever (this can be adapted to near anything).

1) Setup what you want your text to be. Move, etc.
http://img163.imageshack.us/i/pic01y.jpg/[IMG=http://img163.imageshack.us/img163/9168/pic01y.th.jpg][/link]

2) Place your text event (in this case it's a nested veg file) in Vegas (I used a new instance. Yes, I have Thunderbird, two instances of Blender, two instance of Vegas, FireFox with 6 tabs & Gimp open all at once. I just leave it that way when I put it to sleep so it's ready when I go back).
http://img43.imageshack.us/i/pic02ro.jpg/[IMG=http://img43.imageshack.us/img43/5739/pic02ro.th.jpg][/link]

3) Make another copy of the event on an upper/lower track (doesn't matter for media with alpha channel). Find the point on your first event where you want the text to start repeating. Click there to put your preview @ that point. Now move the second event over until you see it's text appear on the preview. Move it left/right until you get it to where you like.
http://img63.imageshack.us/i/pic03u.jpg/[IMG=http://img63.imageshack.us/img63/2530/pic03u.th.jpg][/link]

4a) Now there's two ways to go from here. If you had the second text event not showing up right away (say, 1 frame away from being on screen) it would look like this pic and all you'll need to do is trim off the extra text from second event & trim off the part of the first event @ the end so it will repeat nicely (note: nested veg's run slower then generated media/rendered files, you may want to do some ram renders to check your results).
http://img40.imageshack.us/i/pic06m.jpg/[IMG=http://img40.imageshack.us/img40/2039/pic06m.th.jpg][/link]

4b) if you had the second text event on the preview window then you need to make another copy of the event (this is the 3rd event) & move it to the end of the first event & line up the text so it repeats. This is the part that gets tricky & takes more time then the other way.
http://img163.imageshack.us/i/pic04r.jpg/[IMG=http://img163.imageshack.us/img163/7098/pic04r.th.jpg][/link]

5) After trimming group it all together (select each event & hit "G") & then you can move the whole set around w/o any trouble!
Jay Gladwell wrote on 3/5/2010, 6:42 AM

Friar, I haven't had time yet to try this... hopefully later today.

Thanks for posting!