CC'ing in Vegas v FCP's Color

Patryk Rebisz wrote on 11/3/2007, 11:12 AM
If u know me at least a little u know that i loved the way Vegas handles color correction. I would use it's 3-way CC, secondary CC and Color Curves along with masks to color dozens of music videos, commercials, etc... If something was edited on FCP i would request the files as QuickTimes delivered to me as i would never want to do anything in FCP's color grading environment (the most amateurish out of all editing packages). That is untill this week when a project edited in FCP was graded in Color... Guys it's going to be hard to move back to my old trusty Vegas with it CC tools... There is simply no comparison. FCP's Color is spectacular! Most likely Adobe will create Color's equivalent at some point to compete... something i feel we'll never see from Sony.

Comments

farss wrote on 11/3/2007, 3:03 PM
Adobe has some pretty slick color grading tools in AE already, I think well before Apple bought Color. Apple really had to do something when none of the top shelf grading systems ran on their hardware.
Doing advanced CC in a NLE is never a good idea, apart from anything else having the right hardware and user interface is what you really need.

Bob.
Patryk Rebisz wrote on 11/4/2007, 9:39 AM
AE would a horrible choice to CC a longer project. ON this 30min project we just CCed it had over 700 cuts -- scrubbing through the timeline in AE with that many cuts would be a nightmare. I think Adobe needs it's own CC software aside to what AE can do.

My point was that the CC underdog (FCP) now becomes a major contender with the addition of Color to the Creative Suite.
GlennChan wrote on 11/4/2007, 11:53 AM
Doesn't color also have problems with really big projects?

In both cases, you break things up into reels and work that way. With AE, you can flip between your reels (which you can't do in Color). On the other hand, AE is not designed to have an interface that is suited for color grading.
rmack350 wrote on 11/4/2007, 12:06 PM
So, if you were going to grade on a Windows platform, what are the options?

Rob Mack
rmack350 wrote on 11/4/2007, 12:49 PM
This presentation on Autodesk's Lustre is pretty interesting.

http://www.autodesk.com/us/lustre/tutorial-2007-01-23/

Rob
farss wrote on 11/4/2007, 12:58 PM
Many and varied. Speedgrade, Scratch are the two I've looked at. Speedgrade is very good, even does 3D. All of them though think deep pockets. The control surface I played with on Scratch was around $80K. If you fancy yourself on the deck of the Enterprise you'd love it.

Bob.
Jay M wrote on 11/4/2007, 7:25 PM
It's good to hear that everything Apple does isn't just hype. Color was a $20,000 progam a week before NAB when it was announced that it was to be included for free with FCS2.

I have been playing with Apple's Soundtrack Pro. It looks amazing on paper, and in presentations, but in real life it feels like crappy shareware compared to Vegas.

What if Vegas had a Mac version that worked woth all the codecs that FCP does? Would the industry then take Vegas seriously?

I think a great solution would be Vegas + FCS. I am not brand loyal, I just like to use the best tool for the job. I also need my tools to work well together.

~Jay
Patryk Rebisz wrote on 11/4/2007, 11:03 PM
Little update: that software is powerful but pretty buggy. After we flew with unbelievable speed we got stuck on bringing the files to FCP... Because some of the files had some small speed affects.
farss wrote on 11/5/2007, 12:10 AM
One of my (and others) biggest gripes about FCP is the codecs it uses. Please, please, spare us from them. Us on the PC side of the great abyss are blessed with much more flexibility and codecs that work across pretty well all the applications we might choose to use.

Bob.

Coursedesign wrote on 11/5/2007, 10:44 AM
We are also blessed with not being able to work on all the footage using these codecs.

So we can get more rest!

As for Color, I was pleasantly surprised that the basics were easier to learn than I had expected.

Still, this is a serious app that requires serious training to use fully, and that's of course what snagged Patryk. Not everything Apple brings out is click-and-done.