Clip transition quality

Mauriceh9 wrote on 11/13/2015, 7:00 AM
Hi.
I've frequently found that I get a sort of flicker at the boundary of two simple same format clips after rendering. This maybe because the clips are wildly different, I don't know. The method I've used to reduce, but not eliminate the problem, is to insert a cross-fade at the boundary.

Perhaps it's a rendering problem, and I'm not using the right settings. Anybody got any ideas?

Thanks in advance,

Maurice

Comments

musicvid10 wrote on 11/13/2015, 7:08 AM
Enable Snapping.
Enable Quantize to Frames.

These must be done before adding any media to the project.

rs170a wrote on 11/13/2015, 7:38 AM
If it turns out that you didn't have Quantize to Frames enabled, you'll have to go into your project and check each and every event (what Vegas calls a clip) to make sure that it begins and ends on a frame boundary.
Been there, done that, cursed myself for not checking first :)

Mike
Former user wrote on 11/13/2015, 7:54 AM
If it is a Quantize error, you can download Timeline Tools which has a Quantize to frame fix. Easier than doing it manually.
Mauriceh9 wrote on 11/13/2015, 11:41 AM
Thanks for the advice.

Looking at the options menu, both Quantize to Frames and Snap to Markers are set on. Although I've opened the project in a later version of Vegas as the options are both showing as on does, that mean they were on when I originally created the project in an earlier version of Vegas.

I'd quite forgotten these options existed and I can not think why I'd have turned them off.

Any more thoughts?

Mauriceh9 wrote on 11/13/2015, 1:08 PM
OK, I've confirmed that the problem clips are positioned at frame boundaries. So the problem can't be that they weren't quantized to frames when added to the timeline. So the problem lies elsewhere.

It's only certain clips where this occurs, but I can't see any obvious pattern.

Any more thoughts?

Maurice
Former user wrote on 11/13/2015, 2:32 PM
If you are using GPU, try turning it off.