Since my product is a video for the web, primarily viewed on PC, I choose to render to WMV having full Computer (not TV) levels, from 0 to 255. This I have routinely and successfully done in V7 for some time, seeing proper blacks etc. on Windows Media Player. However V8 gives me greys...
To avoid confusion, this is while still in 8-bit (like V7), not 32 bit.
In V7, when levels are 0..255 on Vegas's waveform monitor (with both settings disabled), then rendered to WMV, the result in Windows Media Player is as expected e.g. when played on a computer, blacks are really black. I just did the same thing from V8 and for the result when played back in Windows Media Player the blacks looked grey. Suspecting a V8 levels issue/change-in-behaviour I investigated further...
Importing the rendered WMV back to V8 the waveform monitor (with both settings disabled) shows levels 0% to 100%. However importing it to V7 the WFM there (with both settings disabled) shows it to range from +6% to +92%.
This would be consistent with V8 mapping 0..255 RGB to 16..235 WMV (Y) when it encoded to and decoded from WMV, while V7 mapped 0..255 RGB to 0..255 WMV (Y) when it encoded to and decoded from WMV.
Questions:
Can anyone confirm or deny that the V8 levels mapping is different from the V7 levels mapping in the way that I have described?
If one was instead to prepare a project as 16..235 RGB would it then render to this same range in WMV or to an even smaller range?
Assuming the mapping is indeed different, presumably the only way I can now get my project to render to full 0..255 (as I require) is to paste everything back to a V7 project and render from V7 - or is there a more convenient way e.g. to configure V8 to render to the full range like V7 did?
To avoid confusion, this is while still in 8-bit (like V7), not 32 bit.
In V7, when levels are 0..255 on Vegas's waveform monitor (with both settings disabled), then rendered to WMV, the result in Windows Media Player is as expected e.g. when played on a computer, blacks are really black. I just did the same thing from V8 and for the result when played back in Windows Media Player the blacks looked grey. Suspecting a V8 levels issue/change-in-behaviour I investigated further...
Importing the rendered WMV back to V8 the waveform monitor (with both settings disabled) shows levels 0% to 100%. However importing it to V7 the WFM there (with both settings disabled) shows it to range from +6% to +92%.
This would be consistent with V8 mapping 0..255 RGB to 16..235 WMV (Y) when it encoded to and decoded from WMV, while V7 mapped 0..255 RGB to 0..255 WMV (Y) when it encoded to and decoded from WMV.
Questions:
Can anyone confirm or deny that the V8 levels mapping is different from the V7 levels mapping in the way that I have described?
If one was instead to prepare a project as 16..235 RGB would it then render to this same range in WMV or to an even smaller range?
Assuming the mapping is indeed different, presumably the only way I can now get my project to render to full 0..255 (as I require) is to paste everything back to a V7 project and render from V7 - or is there a more convenient way e.g. to configure V8 to render to the full range like V7 did?