Can any one tell me what FX and technique I might use to get a RBG pixel value while in Vegas 9 Pro.
Currently I grab a frame from Vegas and paste it into photoshop and then put my mouse point over an area to get the info ( rgb values). Seem like there is probably an easier way.
You could do entirely it from within Vegas by opening up a window for one of the VideoFX that has a colour picker (I would use Sony Sepia, but some of the others also have built-in colour pickers) and just use that (i.e. not actually applying the FX, just using its colour picker).
But what I actually do in practice is to have a third-party colour picker running when I am doing this kind of thing. I use this free one but there are dozens of others.
Another utility is Takecolor. You don't have to drag the target over to sample a color... that's the immediately obvious difference between that and Pixeur.
I suppose that I need to do the test myself, but I have to wonder about the validity of the measurements taken by these software color pickers. All of my monitors have been calibrated via a hardware sensor and use a Windows .ICM lookup table so the video card compensates for the monitor's inaccuracies. Are these color pickers reading the actual value of the image pixels in the file before the lookup compensation or are they reading the screen values after compensation by the .ICM?
At least in Photoshop, they are pre-ICM because the values do not change after changing profiles. IOW, gray is gray. I "suspect" the same is true in Vegas, although I have not run the test.
I would fully expect the color pickers in Photoshop and Vegas to read the values pre-ICM, but I still wonder about the stand-alone color pickers like those that are being discussed earlier in this thread.
It's always seemed odd to me that Vegas doesn't provide this functionality on its own. And especially the ability to highlight (ala Photoshop) clipped shadows/whites would be a useful feature.