Combining multiple takes on same track impossible?

ito-b wrote on 4/22/2020, 6:59 AM

Hey guys,

So I have like a 100 takes in a single track (dialog) that I want to combine in order to use Audacity to do some stuff on them.

I tried something called "Render To New Track" whilst the track was selected, it just rendered all the audio tracks into a single track.

So is there a way to combine all the takes (DRY meaning without any FX) on a single track to a single file?

Also, it would be really nice if Vegas could export the takes as a single file, you work on it (without affecting time length) and Vegas would reimport it and split again on that track.

 

Comments

Steve Grisetti wrote on 4/22/2020, 7:01 AM

You can certainly have several audio takes on a single event and then choose which you'd like to use at any given point.

But 100 options? Maybe it's not clear what you're trying to accomplish.

ito-b wrote on 4/22/2020, 7:05 AM

OK, maybe I expressed myself wrongly.

 

Please read takes as events (meaning separate pieces of audio).

So I have 100 separate pieces of audio on my track.

Dexcon wrote on 4/22/2020, 7:09 AM

When doing something like this, Solo the wanted track and then render the track - I do that by using the File/Render As option (choice of audio codecs) rather than Render to New Track.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

ito-b wrote on 4/22/2020, 7:11 AM

When doing something like this, Solo the wanted track and then render the track - I do that by using the File/Render As option (choice of audio codecs) rather than Render to New Track.

Oh, so the best option is Render As (WAV for ex) and re-import the modified wav manually on a new track?


So what does the Render to a new track do?

ito-b wrote on 4/22/2020, 7:20 AM

OK, I guess I assumed that render to a new track would render the selected tracks.

Turned out that Render To a New Track, renders what is audible, not what is selected.

So I solo the wanted track (as per dexcon sugg) and I render to a new track.

Dexcon wrote on 4/22/2020, 7:21 AM

Oh, so the best option is Render As (WAV for ex) and re-import the modified wav manually on a new track?

IMO, yes - for a track rather than individual event, and I do use WAV as my codec choice.

So what does the Render to a new track do?

I use that option rarely, but for a single event only, not for the entire track. Again, my opinion only. Actually, I find it annoying because it creates a new track on the timeline to place the newly rendered event which I then have to delete after moving the new event down to a lower track previously created track.

EDIT:

So I solo the wanted track (as per dexcon sugg) and I render to a new track.

Yes and no. The render via File/Render As does not create a new track, it simply creates a new file in the folder that you've selected the render to be saved to. All you have to do then is to import that new event to the timeline as you would any other media.

 

Last changed by Dexcon on 4/22/2020, 7:24 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

ito-b wrote on 4/22/2020, 7:32 AM

Oh, so the best option is Render As (WAV for ex) and re-import the modified wav manually on a new track?

IMO, yes - for a track rather than individual event, and I do use WAV as my codec choice.

So what does the Render to a new track do?

I use that option rarely, but for a single event only, not for the entire track. Again, my opinion only. Actually, I find it annoying because it creates a new track on the timeline to place the newly rendered event which I then have to delete after moving the new event down to a lower track previously created track.

EDIT:

So I solo the wanted track (as per dexcon sugg) and I render to a new track.

Yes and no. The render via File/Render As does not create a new track, it simply creates a new file in the folder that you've selected the render to be saved to. All you have to do then is to import that new event to the timeline as you would any other media.

 

What I meant is that this is the way I found it works.

Honestly I would rather vegas create the new track for me via the Render As a New Track than me exporting/creating a new track/and importing

 

Dexcon wrote on 4/22/2020, 7:46 AM

I just created 3 audio tracks with 3 different audio events (VP17 b421), selected solo for the middle event and used Render As New Track - and it created a new track with just the solo track recreated. It did not render the other 2 tracks which had effectively been muted.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

ito-b wrote on 4/22/2020, 8:17 AM

I just created 3 audio tracks with 3 different audio events (VP17 b421), selected solo for the middle event and used Render As New Track - and it created a new track with just the solo track recreated. It did not render the other 2 tracks which had effectively been muted.

I think we are saying the same thing :)

So I will use Render as a new Track.

Dexcon wrote on 4/22/2020, 8:27 AM

Now I'm confused because in your original post you said:

I tried something called "Render To New Track" whilst the track was selected, it just rendered all the audio tracks into a single track.

Perhaps the selected track wasn't solo'd.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 20, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

ito-b wrote on 4/22/2020, 9:28 AM

Now I'm confused because in your original post you said:

I tried something called "Render To New Track" whilst the track was selected, it just rendered all the audio tracks into a single track.

Perhaps the selected track wasn't solo'd.

Yep. That was the issue.