I know I'm in a minourity on this, but I'm still dissapointed in how to apply a composite mode. Maybe I'm doing something wrong, so I'm open to suggestions on workflow.
Say you have a recurring event: a graphic, perhaps, a watermark; you want to apply that using, for example, Screen Mode. As I see it, you now have to place your graphic on V1, with all your video media on V2. So now you change the Compositing Mode on V1 to Screen and all of a sudden your entire project needs to be rendered and plays at a significantly lower frame rate - even though your graphic only comes up occasionally.
I worked on a project where I wanted the watermark up every minute and hold for 15 seconds or so (maybe it was even less). So I had to suffer through slow playback even when the graphic was nowhere in sight.
The only workaround I thought of was to have those points in time where the graphic comes up, rebuild those areas to where the graphic comes up on V3 and put my media on V4 - for only those areas.
If we were able to apply composite modes on the event level (like in Boris Red, etc), we wouldn't have that problem.
Am I missing something? (something related to the above problem, that is.)(one could go on and on about what I'm REALLY missing ;-)
Say you have a recurring event: a graphic, perhaps, a watermark; you want to apply that using, for example, Screen Mode. As I see it, you now have to place your graphic on V1, with all your video media on V2. So now you change the Compositing Mode on V1 to Screen and all of a sudden your entire project needs to be rendered and plays at a significantly lower frame rate - even though your graphic only comes up occasionally.
I worked on a project where I wanted the watermark up every minute and hold for 15 seconds or so (maybe it was even less). So I had to suffer through slow playback even when the graphic was nowhere in sight.
The only workaround I thought of was to have those points in time where the graphic comes up, rebuild those areas to where the graphic comes up on V3 and put my media on V4 - for only those areas.
If we were able to apply composite modes on the event level (like in Boris Red, etc), we wouldn't have that problem.
Am I missing something? (something related to the above problem, that is.)(one could go on and on about what I'm REALLY missing ;-)