My apologies for starting another thread however other threads are wandering all over the place and yes, I'm as much to blame as anyone.
I created a monster JPEG using PS from a 8M px still, blew it up to 8,000 x 6,000 for some serious Vegas abuse. Saved it from PS as both Max quality JPEG and PNG.
Started new V8.0b project. Put 10 seconds of HDV onto the T/L and 4 copies of the jpg on 4 upper track. Set track opacity to random values and used track motion to rotate the top track. Vegas could play this back OK. Dead slow in places as you'd expect but it got there.
I then attempted to render this to Sony AVC using a BD profile at 15Mb/s. Vegas pegged out, didn't crash, just an unresolved error message. The frame count was at 19 but after I clicked though the error message it jumped to 29. Frame 19 is where the first jpg was on the T/L, 29 the second.
I then swapped the jpg for the png version of the same still, same result except this time after the error dialogue all the frames of the still showed as red in preview but the thumnails were correct. Restarting Vegas cleared the red preview.
I then tried rendering to the XDCAM HQ MXF codec and not a problem, sailed through it considering the amount of data to crunch. I then brought that MXF file into a new project and rendered that to the same Sony AVC BD codec / template. Not a problem there either.
Now some aren't too keen on rendering to intermediates due to losses, I'd reckon the XDCAM HQ is pretty good but just to try to avoid that I tried another approach. I turned off the bottom track of HDV and created a region where the huge stills are. I rendered that to uncompressed AVI (big file). Saved my original project and Saved As a new one. Deleted all the big stills and replaced that section on the T/L with the uncomp AVI. Fixed the alpha channel so it was correct and then rendered all that again to the same Sony AVC BD template. It worked!
I don't have any AVCHD footage to test with at the moment however from what I've seen so far at least one of the problems seems to be encoding AVCHD in combination with something that chews up lots of memory. That's pretty consistent with the little I know about AVCHD and wavelet codecs, they can be really tough to encode depending on scene complexity i.e. lots of fine detail in the frame.
All this was done on a quad core with all 4 cores running, RAM Preview set to 1GB, just to tempt fate.
As I don't have 8.0c or 8.1 installed it'd be interesting for others that do to try similar tests. This test took less than 15 minutes out of my day. Hopefully we can find a way around the issues some are having but it could take a bit of effort on the part of a few of us.
Bob.
I created a monster JPEG using PS from a 8M px still, blew it up to 8,000 x 6,000 for some serious Vegas abuse. Saved it from PS as both Max quality JPEG and PNG.
Started new V8.0b project. Put 10 seconds of HDV onto the T/L and 4 copies of the jpg on 4 upper track. Set track opacity to random values and used track motion to rotate the top track. Vegas could play this back OK. Dead slow in places as you'd expect but it got there.
I then attempted to render this to Sony AVC using a BD profile at 15Mb/s. Vegas pegged out, didn't crash, just an unresolved error message. The frame count was at 19 but after I clicked though the error message it jumped to 29. Frame 19 is where the first jpg was on the T/L, 29 the second.
I then swapped the jpg for the png version of the same still, same result except this time after the error dialogue all the frames of the still showed as red in preview but the thumnails were correct. Restarting Vegas cleared the red preview.
I then tried rendering to the XDCAM HQ MXF codec and not a problem, sailed through it considering the amount of data to crunch. I then brought that MXF file into a new project and rendered that to the same Sony AVC BD codec / template. Not a problem there either.
Now some aren't too keen on rendering to intermediates due to losses, I'd reckon the XDCAM HQ is pretty good but just to try to avoid that I tried another approach. I turned off the bottom track of HDV and created a region where the huge stills are. I rendered that to uncompressed AVI (big file). Saved my original project and Saved As a new one. Deleted all the big stills and replaced that section on the T/L with the uncomp AVI. Fixed the alpha channel so it was correct and then rendered all that again to the same Sony AVC BD template. It worked!
I don't have any AVCHD footage to test with at the moment however from what I've seen so far at least one of the problems seems to be encoding AVCHD in combination with something that chews up lots of memory. That's pretty consistent with the little I know about AVCHD and wavelet codecs, they can be really tough to encode depending on scene complexity i.e. lots of fine detail in the frame.
All this was done on a quad core with all 4 cores running, RAM Preview set to 1GB, just to tempt fate.
As I don't have 8.0c or 8.1 installed it'd be interesting for others that do to try similar tests. This test took less than 15 minutes out of my day. Hopefully we can find a way around the issues some are having but it could take a bit of effort on the part of a few of us.
Bob.