/**
* This script will create a thumbnail of all events on the selected track
* They will be placed in the "StoragePath" subdirectory and stored in JPEG format.
* The base name of the thumbnail is the name of the original file.
*
* Written By: Edward Troxel
* www.jetdv.com/tts
* Modified: 05-01-2003
**/
try {
// The first thing this script does is save off the preview & project
// settings that will be set later. This is so they can be restored
// after the script is complete.
var origPreviewRenderQuality = Vegas.Project.Preview.RenderQuality;
var origPreviewFillSize = Vegas.Project.Preview.FullSize;
var origFieldOrder = Vegas.Project.Video.FieldOrder;
var origProjectDeinterlaceMethod = Vegas.Project.Video.DeinterlaceMethod;
var currentTime = Vegas.Cursor;
//Enter the path here - below represents D:\VMedia. NOTE: \\ = \ when entering path names!
var StoragePath = "D:\\VMedia"
var OffSet = new Timecode("00:00:00:10");
var track = FindSelectedTrack();
if (null == track)
throw "no selected track";
// Set the preview quality and size.
Vegas.Project.Preview.RenderQuality = VideoRenderQuality.Best;
Vegas.Project.Preview.FullSize = true;
// Set the field order and deinterlace method
Vegas.Project.Video.FieldOrder = VideoFieldOrder.ProgressiveScan;
Vegas.Project.Video.DeinterlaceMethod = VideoDeinterlaceMethod.InterpolateFields;
//do all events on the selected track
var eventEnum = new Enumerator(track.Events);
while (!eventEnum.atEnd()) {
var evnt : TrackEvent = TrackEvent(eventEnum.item());
var MyFilePath = evnt.ActiveTake.MediaPath;
var extFileName = Path.GetFileName(MyFilePath);
var baseFileName = Path.GetFileNameWithoutExtension(extFileName);
var FullFileName = Path.Combine(StoragePath, baseFileName + ".jpg")
// save a snapshot. The SaveSnapshot method returns a
// member of the RenderStatus enumeration. If the user
// hits the escape key or quits the app, exit the loop.
if (Vegas.SaveSnapshot(FullFileName, ImageFileFormat.JPEG, evnt.Start + OffSet) == RenderStatus.Complete) {
Vegas.UpdateUI();
}
function FindSelectedTrack() : Track {
var trackEnum = new Enumerator(Vegas.Project.Tracks);
while (!trackEnum.atEnd()) {
var track : Track = Track(trackEnum.item());
if (track.Selected) {
return track;
}
trackEnum.moveNext();
}
return null;
}
Take the text and put in it Notepad. Then save it as something like "Save Thumbnails.js" into the "Script Menu" folder in Vegas' folder. Next time you start Vegas and go to Tools - Scripting, it will be listed there.