Data Code (Date, Time and Camera Settings)

cmyc5go wrote on 11/11/2002, 5:48 PM
After updating Vegas Video 3.0 (Build 76) to either 3.0a, 3.0b or 3.0c the behavior of the "Rendering" and the "Print To DV Tape from Timeline" functions is altered.

In Build 76, the original Date & Time and Camera Settings of portions of the movie which are NOT altered are preserved when rendered or printed to tape from timeline. All sections of a project that have been altered send out a NULL timecode.

In 3.0a, 3.0b and 3.0c, ALL video (altered or not) gets the Date & Time of the computer's clock when rendered or exported. The original Camera Settings are lost.

Is there a way to make the updated versions keep the original Date, Time and Camera Settings?

Comments

taliesin wrote on 11/11/2002, 5:53 PM
>> Is there a way to make the updated versions keep
>> the original Date, Time and Camera Settings?

Unfortunately - No!

I would like to see VegasVideo give us the choice to keep the original data-code because the way it works now makes it very time-consuming to organize huge amounts of video data. Lots of people do rough edit such projects, print it back to tape and recapture the rought edited output by using scene-detection. But scene-detection does not work when the data-code was regenerated before.

Marco
wcoxe1 wrote on 11/11/2002, 7:17 PM
I agree, please allow us to at least CHOOSE to keep 1) ALL, or 2) NOT rendered, or 3) NONE of the ORIGINAL timecodes. All three ways can be very valuable.
jaankaer wrote on 3/3/2003, 6:27 AM
> In 3.0a, 3.0b and 3.0c, ALL video (altered or not) gets the Date & Time of > the computer's clock when rendered or exported. The original Camera
> Settings are lost.
It seems that in 4.0 the original date/time are lost also when rendered to DV?
And original question again (reformulated):
Is there in VV4 a way to keep the original Date, Time and Camera Settings?
Chienworks wrote on 3/3/2003, 6:55 AM
talesin, i'm curious as to why you would print to tape and recapture for this. It seems to me like it would be much simpler, easier, and faster to use the "save as with media" option. This would create trimmed versions of the clips in a new directory. True, it does split the audio into separate files, but they are easy enough to deal with. For that matter, as you rough-cut each piece you could double-click it to highlight it as a loop and render it to a new .avi file. This would be much faster than printing and recapturing since it can go at your processor's full speed rather than realtime twice (once out to tape, once back from tape). My 866MHz P3 can render straight DV->DV about 5 times faster than realtime.

Of course, neither of these methods will preserve the original timecode, which brings us back to the original point. Oh well.