The Deshaker filter for use in VirtualDub has been updated 21 May 07 to version 2.2. Download the new version here.
excerpt from Version History...
Version 2.2 (2007-05-21)
* The most time consuming parts of Deshaker are now multi-threaded, which allows for significantly faster processing on systems with more than one cpu.
* Added an option to help ignoring large moving objects during matching. Read more under the 'Remember discarded areas to next frame' setting below. This new option is enabled by default (but not if you load old settings files).
* Added an option to ignore motion vectors that are simply too long. Read more under the 'Discard motion of blocks that move more than X pixels (absolute motion)' setting below.
* Improved handling of new scenes. When matching fails for a certain frame, the word 'new_scene' is written to the logfile, which allows pass 2 to take appropriate action.
* Fixed a bug where some settings would change by themselves under some circumstances.
* Fixed a bug that was introduced in version 2.0 where the borders would always look a bit bad if you used previous and future frames to fill in the border but didn't enable soft borders.
excerpt from Version History...
Version 2.2 (2007-05-21)
* The most time consuming parts of Deshaker are now multi-threaded, which allows for significantly faster processing on systems with more than one cpu.
* Added an option to help ignoring large moving objects during matching. Read more under the 'Remember discarded areas to next frame' setting below. This new option is enabled by default (but not if you load old settings files).
* Added an option to ignore motion vectors that are simply too long. Read more under the 'Discard motion of blocks that move more than X pixels (absolute motion)' setting below.
* Improved handling of new scenes. When matching fails for a certain frame, the word 'new_scene' is written to the logfile, which allows pass 2 to take appropriate action.
* Fixed a bug where some settings would change by themselves under some circumstances.
* Fixed a bug that was introduced in version 2.0 where the borders would always look a bit bad if you used previous and future frames to fill in the border but didn't enable soft borders.