how Vegas renders to RAM on the fly?
Tonight I was working on a fairly complex composite consisting of many masks, layers, motion blur, supersampling, etc. when the phone rang. I had it looping, since I tend to work this way a lot, and by the time I was off the phone, it was playing back at 29.97 with no hitch. Started playing with just the keyframes, and love how it plays everything up to the replaced keyframes. I laughed because I was irritated at a phone call at 10:45 interrupting my quiet time. But in truth, I was able to spy a few issues because it had rendered up. Before the render I was seeing 3-4 fps.
Gotta love that looping and RAM.
(yes, I'd like better prerender management too, but I'd fill my system up and waste a lot of time without RAM renders)
Tonight I was working on a fairly complex composite consisting of many masks, layers, motion blur, supersampling, etc. when the phone rang. I had it looping, since I tend to work this way a lot, and by the time I was off the phone, it was playing back at 29.97 with no hitch. Started playing with just the keyframes, and love how it plays everything up to the replaced keyframes. I laughed because I was irritated at a phone call at 10:45 interrupting my quiet time. But in truth, I was able to spy a few issues because it had rendered up. Before the render I was seeing 3-4 fps.
Gotta love that looping and RAM.
(yes, I'd like better prerender management too, but I'd fill my system up and waste a lot of time without RAM renders)