If I understand things correctly about dual processor systems, Vegas uses 1 processor to render video and the other to render audio. Does this work the same with selectively prerendering? If so, this would seem to be a boon for extensive audio mixing.
The reason I ask is b/c the way I edit is often to add a new audio track for each speaker, sound effect, ambient audio for the scene, etc. Easier to find stuff that way and add track fx if needed. But the extra tracks seem to be a lot for the processor to keep up with. Last short film would play the audio back okay if the video tracks were turned off, but only a few seconds of preview if there is video. Did post about that before "What is killing my real time performance". Think the problem there was I had a lot of fx (compressors, volume envelopes, etc) and 46 audio tracks, so the processor can only keep up for a few seconds.
Back to the question: does Vegas use both processors (1 for audio and the other for video) for selectively prerendering and does anyone else find this a good reson for a dual processor system? Thanks for any thoughts!
The reason I ask is b/c the way I edit is often to add a new audio track for each speaker, sound effect, ambient audio for the scene, etc. Easier to find stuff that way and add track fx if needed. But the extra tracks seem to be a lot for the processor to keep up with. Last short film would play the audio back okay if the video tracks were turned off, but only a few seconds of preview if there is video. Did post about that before "What is killing my real time performance". Think the problem there was I had a lot of fx (compressors, volume envelopes, etc) and 46 audio tracks, so the processor can only keep up for a few seconds.
Back to the question: does Vegas use both processors (1 for audio and the other for video) for selectively prerendering and does anyone else find this a good reson for a dual processor system? Thanks for any thoughts!