I'm trying to find out if what I want to do is possible in Vegas. Basically I want to know if I can create a keyframe, change one of it's properties, then later move it along the timeline and have certain other properties be updated from the value that would exist on the timeline if the keyframe was not placed there.
For example, lets say I do the following:
I create a new project.
I add a 10 second test pattern video.
I change the event Composting Mode to 3D Source Alpha.
I open the 3D track motion window and add a keyframe at 5 seconds. And set the Z Rotation to -360.
I then add a keyframe at 2.5 seconds and set the Z Position to 600. I then set the 5 second keyframe to the same Z Position value of 600.
I play the video and watch the results. The test pattern makes one revolution in five seconds, and zooms away from the viewer and stops moving after 2.5 seconds. Now, this is where the question comes into play.
I decide that the test pattern should move away and stop zooming at 4 seconds, instead of 2.5. So I drag the keyframe from the 2.5 second position to the 4 second position. I check the video and see that I get what I want for the zoom away effect. But I've also changed the way the rotation behaves. Instead of making a smooth rotation from the 0 to 5 second time period as it did before, it now rotates slowly from 0 to 4 seconds, then speeds up from the 4 to 5 second timeline positions.
So, moving the keyframe to achieve one effect, had an undesirable side effect by moving all of the parameters that were set at the 2.5 second time period, to the 4 second time period.
What I would have liked to do was somehow tell the track motion controls that I wanted the Z Rotation property to be dynamic. By that I mean I want to move everything except the Z Rotation value. And for that I want it to automatically update its value to the Z Rotation value that existed on the timeline at the 4 second position before I moved the keyframe.
Is this even possible in Vegas? If not, is there a work-around for this unwanted side-effect?
For example, lets say I do the following:
I create a new project.
I add a 10 second test pattern video.
I change the event Composting Mode to 3D Source Alpha.
I open the 3D track motion window and add a keyframe at 5 seconds. And set the Z Rotation to -360.
I then add a keyframe at 2.5 seconds and set the Z Position to 600. I then set the 5 second keyframe to the same Z Position value of 600.
I play the video and watch the results. The test pattern makes one revolution in five seconds, and zooms away from the viewer and stops moving after 2.5 seconds. Now, this is where the question comes into play.
I decide that the test pattern should move away and stop zooming at 4 seconds, instead of 2.5. So I drag the keyframe from the 2.5 second position to the 4 second position. I check the video and see that I get what I want for the zoom away effect. But I've also changed the way the rotation behaves. Instead of making a smooth rotation from the 0 to 5 second time period as it did before, it now rotates slowly from 0 to 4 seconds, then speeds up from the 4 to 5 second timeline positions.
So, moving the keyframe to achieve one effect, had an undesirable side effect by moving all of the parameters that were set at the 2.5 second time period, to the 4 second time period.
What I would have liked to do was somehow tell the track motion controls that I wanted the Z Rotation property to be dynamic. By that I mean I want to move everything except the Z Rotation value. And for that I want it to automatically update its value to the Z Rotation value that existed on the timeline at the 4 second position before I moved the keyframe.
Is this even possible in Vegas? If not, is there a work-around for this unwanted side-effect?